Mercurial > fife-parpg
view engine/core/eventchannel/eventmanager.h @ 103:c512dff398c2
combine events (currently only mouse motion events), that helps reducing lag in clients
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 23 Jul 2008 09:36:45 +0000 |
parents | 90005975cdbb |
children | bb9902910067 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_EVENTCHANNEL_EVENTMANAGER_H #define FIFE_EVENTCHANNEL_EVENTMANAGER_H // Standard C++ library includes // #include <vector> #include <map> #include <list> // 3rd party library includes // // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder // #include "eventchannel/command/ec_command.h" #include "eventchannel/command/ec_icommandcontroller.h" #include "eventchannel/command/ec_icommandlistener.h" #include "eventchannel/key/ec_ikeycontroller.h" #include "eventchannel/key/ec_ikeylistener.h" #include "eventchannel/key/ec_keyevent.h" #include "eventchannel/key/ec_key.h" #include "eventchannel/mouse/ec_imousecontroller.h" #include "eventchannel/mouse/ec_imouselistener.h" #include "eventchannel/mouse/ec_mouseevent.h" #include "eventchannel/sdl/ec_isdleventcontroller.h" #include "eventchannel/sdl/ec_isdleventlistener.h" #include "eventchannel/widget/ec_iwidgetcontroller.h" #include "eventchannel/widget/ec_iwidgetlistener.h" #include "eventchannel/widget/ec_widgetevent.h" #include "eventchannel/trigger/ec_itriggercontroller.h" namespace FIFE { class ICommandListener; class InputEvent; class MouseEvent; class KeyEvent; /** Event Manager manages all events related to FIFE */ class EventManager: public ICommandController, public IKeyController, public IMouseController, public ISdlEventController, public IWidgetController, public IEventSource, public IWidgetListener, public ITriggerController { public: /** Constructor. */ EventManager(); /** Destructor */ virtual ~EventManager(); void addCommandListener(ICommandListener* listener); void removeCommandListener(ICommandListener* listener); void dispatchCommand(Command& command); void addKeyListener(IKeyListener* listener); void removeKeyListener(IKeyListener* listener); void addMouseListener(IMouseListener* listener); void removeMouseListener(IMouseListener* listener); void addSdlEventListener(ISdlEventListener* listener); void removeSdlEventListener(ISdlEventListener* listener); void addWidgetListener(IWidgetListener* listener); void removeWidgetListener(IWidgetListener* listener); EventSourceType getEventSourceType(); void setNonConsumableKeys(const std::vector<int>& keys); std::vector<int> getNonConsumableKeys(); void onWidgetAction(WidgetEvent& evt); void registerTrigger(Trigger& trigger); void unregisterTrigger(Trigger& trigger); /** Process the SDL event queue. * This is to be called only by the engine itself once per frame. * It passes appropriate events to their listeners */ void processEvents(); private: bool combineEvents(SDL_Event& event1, const SDL_Event& event2); void dispatchKeyEvent(KeyEvent& evt); void dispatchMouseEvent(MouseEvent& evt); void dispatchSdlEvent(SDL_Event& evt); void dispatchWidgetEvent(WidgetEvent& evt); void fillModifiers(InputEvent& evt); void fillKeyEvent(const SDL_Event& sdlevt, KeyEvent& keyevt); void fillMouseEvent(const SDL_Event& sdlevt, MouseEvent& mouseevt); void pollTriggers(); std::vector<ICommandListener*> m_commandlisteners; std::vector<ICommandListener*> m_pending_commandlisteners; std::vector<ICommandListener*> m_pending_cldeletions; std::vector<IKeyListener*> m_keylisteners; std::vector<IKeyListener*> m_pending_keylisteners; std::vector<IKeyListener*> m_pending_kldeletions; std::vector<IMouseListener*> m_mouselisteners; std::vector<IMouseListener*> m_pending_mouselisteners; std::vector<IMouseListener*> m_pending_mldeletions; std::vector<ISdlEventListener*> m_sdleventlisteners; std::vector<ISdlEventListener*> m_pending_sdleventlisteners; std::vector<ISdlEventListener*> m_pending_sdldeletions; std::vector<IWidgetListener*> m_widgetlisteners; std::vector<IWidgetListener*> m_pending_widgetlisteners; std::vector<IWidgetListener*> m_pending_wldeletions; std::vector<int> m_nonconsumablekeys; std::map<int, bool> m_keystatemap; int m_mousestate; MouseEvent::MouseButtonType m_mostrecentbtn; std::list<Trigger*> m_triggers; }; } //FIFE #endif