Mercurial > fife-parpg
view tests/extension_tests/modelview_tests.py @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from extension_test_utils import * from loaders import * import time class TestModelView(unittest.TestCase): def setUp(self): self.engine = getEngine() self.model = self.engine.getModel() self.metamodel = self.model.getMetaModel() loadMapFile("content/maps/new_official_map.xml", self.engine) self.map = self.model.getMaps("id", "OfficialMap")[0] self.elevation = self.map.getElevations("id", "OfficialMapElevation")[0] self.layer = self.elevation.getLayers("id", "OfficialMapTileLayer")[0] imgid = self.layer.getInstances()[0].getObject().get2dGfxVisual().getStaticImageIndexByAngle(0) img = self.engine.getImagePool().getImage(imgid) self.screen_cell_w = img.getWidth() self.screen_cell_h = img.getHeight() self.camloc = fife.Location(self.layer) self.camloc.setLayerCoordinates(fife.ModelCoordinate(5,0)) def tearDown(self): del self.engine def testModelView(self): cam = self.engine.getView().addCamera() cam.setCellImageDimensions(self.screen_cell_w, self.screen_cell_h) cam.setRotation(45) cam.setTilt(40) cam.setLocation(self.camloc) rb = self.engine.getRenderBackend() viewport = fife.Rect(0, 0, rb.getScreenWidth(), rb.getScreenHeight()) cam.setViewPort(viewport) self.engine.getView().resetRenderers() self.engine.initializePumping() for count in range(10): self.engine.pump() #time.sleep(0.03) c = self.camloc.getExactLayerCoordinates() c.x += 0.50 c = self.camloc.setExactLayerCoordinates(c) cam.setLocation(self.camloc) self.engine.finalizePumping() # removed from test set now due to switch to new directory structure -> content moved to clients # to be considered if this should be taken into use again TEST_CLASSES = [] if __name__ == '__main__': unittest.main()