view ext/guichan-0.8.2/src/contrib/widgets/adjustingcontainer.cpp @ 475:afde89c1d50b

Switched to a damage system. Collisions with objects now cause 1 damage to the player. When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon. Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Apr 2010 18:20:13 +0000
parents 64738befdf3b
children
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2007 - 2008 Josh Matthews and Olof Naessén
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * For comments regarding functions please see the header file.
 */

#include "guichan/contrib/widgets/adjustingcontainer.hpp"

#include <guichan.hpp>

namespace gcn
{
    namespace contrib
    {
        AdjustingContainer::AdjustingContainer()
                : mWidth(0),
                  mHeight(0),
                  mNumberOfColumns(1),
                  mNumberOfRows(1),
                  mPaddingLeft(0),
                  mPaddingRight(0),
                  mPaddingTop(0),
                  mPaddingBottom(0),
                  mVerticalSpacing(0),
                  mHorizontalSpacing(0)
            
            
        {
            mColumnWidths.push_back(0);
            mRowHeights.push_back(0);
        }
    
        AdjustingContainer::~AdjustingContainer()
        {

        }

        void AdjustingContainer::setNumberOfColumns(unsigned int numberOfColumns)
        {
            mNumberOfColumns = numberOfColumns;
        
            if (mColumnAlignment.size() < numberOfColumns)
            {
                while (mColumnAlignment.size() < numberOfColumns)
                {
                    mColumnAlignment.push_back(LEFT);
                }
            }
            else
            {
                while (mColumnAlignment.size() >  numberOfColumns)
                {
                    mColumnAlignment.pop_back();
                }
            }
        }

        void AdjustingContainer::setColumnAlignment(unsigned int column,
                                                    unsigned int alignment)
        {
            if (column < mColumnAlignment.size())
            {
                mColumnAlignment[column] = alignment;
            }
        }

        void AdjustingContainer::setPadding(unsigned int paddingLeft,
                                            unsigned int paddingRight,
                                            unsigned int paddingTop,
                                            unsigned int paddingBottom)
        {
            mPaddingLeft = paddingLeft;
            mPaddingRight = paddingRight;
            mPaddingTop = paddingTop;
            mPaddingBottom = paddingBottom;
        }

        void AdjustingContainer::setVerticalSpacing(unsigned int verticalSpacing)
        {
            mVerticalSpacing = verticalSpacing;
        }

        void AdjustingContainer::setHorizontalSpacing(unsigned int horizontalSpacing)
        {
            mHorizontalSpacing = horizontalSpacing;
        }

        void AdjustingContainer::logic()
        {
            Container::logic();
            adjustContent();
        }
    
        void AdjustingContainer::add(Widget *widget)
        {
            Container::add(widget);
            mContainedWidgets.push_back(widget);
        }
    
        void AdjustingContainer::add(Widget *widget, int x, int y)
        {
            add(widget);
        }
    
        void AdjustingContainer::clear()
        {
            Container::clear();
            mContainedWidgets.clear();
        }

        void AdjustingContainer::remove(Widget *widget)
        {
            Container::remove(widget);
            std::vector<gcn::Widget *>::iterator it;
            for(it = mContainedWidgets.begin(); it != mContainedWidgets.end(); it++)
            {
                if(*it == widget)
                {
                    mContainedWidgets.erase(it);
                    break;
                }
            }
        }

        void AdjustingContainer::adjustSize()
        {
            mNumberOfRows = mContainedWidgets.size()
            / mNumberOfColumns + mContainedWidgets.size() % mNumberOfColumns;

            mColumnWidths.clear();

            unsigned int i;
            for (i = 0; i < mNumberOfColumns; i++)
            {
                mColumnWidths.push_back(0);
            }
        
            mRowHeights.clear();

            for (i = 0; i < mNumberOfRows; i++)
            {
                mRowHeights.push_back(0);
            }

            for (i = 0; i < mNumberOfColumns; i++)
            {
                unsigned int j;
                for (j = 0; j < mNumberOfRows && mNumberOfColumns * j + i < mContainedWidgets.size(); j++)
                {
                    if ((unsigned int)mContainedWidgets[mNumberOfColumns * j + i]->getWidth() > mColumnWidths[i])
                    {
                        mColumnWidths[i] = mContainedWidgets[mNumberOfColumns * j + i]->getWidth();
                    }
                    if ((unsigned int)mContainedWidgets[mNumberOfColumns * j + i]->getHeight() > mRowHeights[j])
                    {
                        mRowHeights[j] = mContainedWidgets[mNumberOfColumns * j + i]->getHeight();
                    }
                }
            }

            mWidth = mPaddingLeft;

            for (i = 0; i < mColumnWidths.size(); i++)
            {
                mWidth += mColumnWidths[i] + mHorizontalSpacing;
            }

            mWidth -= mHorizontalSpacing;
            mWidth += mPaddingRight;

            mHeight = mPaddingTop;

            for (i = 0; i < mRowHeights.size(); i++)
            {
                mHeight += mRowHeights[i] + mVerticalSpacing;
            }
        
            mHeight -= mVerticalSpacing;
            mHeight += mPaddingBottom;

            setHeight(mHeight);
            setWidth(mWidth);
        }

        void AdjustingContainer::adjustContent()
        {
            adjustSize();

            unsigned int columnCount = 0;
            unsigned int rowCount = 0;
            unsigned int y = mPaddingTop;

            for (unsigned int i = 0; i < mContainedWidgets.size(); i++)
            {
                unsigned  basex;
                if (columnCount % mNumberOfColumns)
                {
                    basex = mPaddingLeft;
                    unsigned int j;

                    for (j = 0; j < columnCount; j++)
                    {
                        basex += mColumnWidths[j] + mHorizontalSpacing;
                    }
                }
                else
                {
                    basex = mPaddingLeft;
                }

                switch (mColumnAlignment[columnCount])
                {
                    case LEFT:
                        mContainedWidgets[i]->setX(basex);
                        break;
                    case CENTER:
                        mContainedWidgets[i]->setX(basex + (mColumnWidths[columnCount] - mContainedWidgets[i]->getWidth()) / 2);
                        break;
                    case RIGHT:
                        mContainedWidgets[i]->setX(basex + mColumnWidths[columnCount] - mContainedWidgets[i]->getWidth());
                        break;
                    default:
                        throw GCN_EXCEPTION("Unknown alignment.");
                }

                mContainedWidgets[i]->setY(y);
                columnCount++;

                if (columnCount == mNumberOfColumns)
                {
                    columnCount = 0;
                    y += mRowHeights[rowCount] + mVerticalSpacing;
                    rowCount++;
                }
            }
        }
    }
}