Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/openlayerwidgets.cpp @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 64738befdf3b |
children |
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/** * This is an example that shows of the widgets present in * Guichan. The example uses the OpenLayer back end. */ #include <guichan.hpp> #include <iostream> // Here we store a global Gui object. We make it global // so it's easily accessable. Of course, global variables // should normally be avioded when it comes to OOP, but // this examples it not an example that shows how to make a // good and clean C++ application but merely an example // that shows how to use Guichan. namespace globals { gcn::Gui* gui; } // Include code to set up an OpenLayer application with Guichan. // The openlayer.hpp file is responsible for creating and deleting // the global Gui object. #include "openlayer.hpp" // Include code to set up a Guichan GUI with all the widgets // of Guichan. The code populates the global Gui object. #include "widgets.hpp" int main(int argc, char **argv) { try { openlayer::init(); widgets::init(); openlayer::run(); widgets::halt(); openlayer::halt(); } // Catch all Guichan exceptions. catch (gcn::Exception e) { std::cerr << e.getMessage() << std::endl; return 1; } // Catch all Std exceptions. catch (std::exception e) { std::cerr << "Std exception: " << e.what() << std::endl; return 1; } // Catch all unknown exceptions. catch (...) { std::cerr << "Unknown exception" << std::endl; return 1; } return 0; }