view ext/guichan-0.8.2/examples/helloworld.hpp @ 475:afde89c1d50b

Switched to a damage system. Collisions with objects now cause 1 damage to the player. When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon. Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Apr 2010 18:20:13 +0000
parents 64738befdf3b
children
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/**
 * Code to populate a global Gui object with a simple
 * Hello World example.
 */

namespace helloworld
{
    gcn::Container* top;
    gcn::ImageFont* font;
    gcn::Label* label;

    /**
     * Initialises the Hello World example by populating the global Gui
     * object.
     */
    void init()
    {
        // We first create a container to be used as the top widget.
        // The top widget in Guichan can be any kind of widget, but
        // in order to make the Gui contain more than one widget we
        // make the top widget a container.
        top = new gcn::Container();
        // We set the dimension of the top container to match the screen.
        top->setDimension(gcn::Rectangle(0, 0, 640, 480));
        // Finally we pass the top widget to the Gui object.
        globals::gui->setTop(top);

        // Now we load the font used in this example.
        font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
        // Widgets may have a global font so we don't need to pass the
        // font object to every created widget. The global font is static.
        gcn::Widget::setGlobalFont(font);

        // Now we create a label with the text "Hello World".
        label = new gcn::Label("Hello World");
        // We give the label a position.
        label->setPosition(280, 220);
        // And finally we add the label to the top container.
        top->add(label);
    }
    
    /**
     * Halts the Hello World example.
     */
    void halt()
    {
        delete label;
        delete font;
        delete top;
    }
}