Mercurial > fife-parpg
view build/win32/create_documentation.bat @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 621b062e752d |
children |
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:: Users will need to change paths if they use custom MinGW, SCons, Python or SWIG versions that didn't ship with the SDK SET _=%CD% SET _SWIG="%_%\applications\swigwin-1.3.40" :: To avoid path collisions the following line was commented out and replaced with a slightly different version :: SET PATH=%Path%;%_%\applications\scons;%_%\applications\mingw\bin SET PATH=%Path%;%_%\applications\scons;%_%\applications\mingw\bin :: Delete doxygen_log.txt in case that it's still in place from a former compile sessions del %_%\doxygen_log.txt :: Goto TRUNK and call SCons cd \ cd %_%\..\.. python build\win32\applications\scons\scons.py docs >> "%_%\doxygen_log.txt" 2>&1 :: Return us to the directory we started from cd %_%