Mercurial > fife-parpg
view build/win32/build_environments/code_blocks/core_tests++.cbp @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 5ab78cd39534 |
children | ae479ce3f762 |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="core_tests" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="..\..\..\..\tests\core_tests" prefix_auto="1" extension_auto="1" /> <Option object_output="obj\Debug\" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-g" /> </Compiler> </Target> <Target title="Release"> <Option output="..\..\..\..\tests\core_tests" prefix_auto="1" extension_auto="1" /> <Option object_output="obj\Release\" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> </Build> <Compiler> <Add option="-Wall" /> <Add option="-fexceptions" /> <Add directory="..\..\..\..\engine\core" /> <Add directory="..\..\includes\boost_1_35_0" /> <Add directory="..\..\includes\libguichan" /> <Add directory="..\..\includes\libogg" /> <Add directory="..\..\includes\libpng" /> <Add directory="..\..\includes\libvorbis" /> <Add directory="..\..\includes\openal" /> <Add directory="..\..\includes\physfs" /> <Add directory="..\..\includes\python26" /> <Add directory="..\..\includes\sdl" /> <Add directory="..\..\includes\sdl_image" /> <Add directory="..\..\includes\sdl_ttf" /> <Add directory="..\..\includes\unittest++" /> <Add directory="..\..\includes\zlib" /> </Compiler> <Linker> <Add library="..\..\..\..\engine\libfife_static.a" /> <Add library="..\..\static_libs\mingw\libboost_filesystem.a" /> <Add library="..\..\static_libs\mingw\libboost_regex.a" /> <Add library="..\..\static_libs\mingw\libboost_system.a" /> <Add library="..\..\static_libs\mingw\libguichan.a" /> <Add library="..\..\static_libs\mingw\libguichan_opengl.a" /> <Add library="..\..\static_libs\mingw\libguichan_sdl.a" /> <Add library="..\..\static_libs\mingw\libogg.a" /> <Add library="..\..\static_libs\mingw\libphysfs.a" /> <Add library="..\..\static_libs\mingw\libpng.a" /> <Add library="..\..\static_libs\mingw\libSDL.dll.a" /> <Add library="..\..\static_libs\mingw\libSDLmain.a" /> <Add library="..\..\static_libs\mingw\libvorbis.a" /> <Add library="..\..\static_libs\mingw\libvorbisfile.a" /> <Add library="..\..\static_libs\mingw\libzlib.a" /> <Add library="..\..\static_libs\mingw\OpenAL32.lib" /> <Add library="..\..\static_libs\mingw\SDL_image.lib" /> <Add library="..\..\static_libs\mingw\SDL_ttf.lib" /> <Add library="..\..\static_libs\mingw\libUnittest++.a" /> <Add library="..\..\static_libs\mingw\python26\libpython26.a" /> <Add library="opengl32" /> <Add library="glu32" /> </Linker> <Unit filename="..\..\..\..\tests\core_tests\main.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_dat1.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_dat2.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_imagepool.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_images.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_rect.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_vfs.cpp" /> <Unit filename="..\..\..\..\tests\core_tests\test_zip.cpp" /> <Extensions> <code_completion /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>