Mercurial > fife-parpg
view build/mac/pkgconfig_files/boost_filesystem.pc @ 475:afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon.
Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 18:20:13 +0000 |
parents | 4a0efb7baf70 |
children |
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# boost_filesystem.pc -- pkg-config data for boost_filesystem # grep '^INSTALL_.*=' ../Makefile | sed 's/INSTALL_TOP/prefix/' prefix= /usr/local INSTALL_BIN= ${prefix}/bin INSTALL_INC= ${prefix}/include/boost-1_33_1 INSTALL_LIB= ${prefix}/lib INSTALL_MAN= ${prefix}/share/man/man1 # canonical vars exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: Boost Filesystem Description: # Is that the correct version for boost filesystem? Version: 0.6 Requires: Libs: -L${libdir} -lboost_filesystem Cflags: -I${includedir} # (end of boost_filesystem.pc)