view engine/core/view/rendererbase.i @ 10:ab09325f901e

Camera was attached to instance on a different layer, resulting in strange scrolling. Fixed it, and added a check to prevent this happening again (attach-to-other-layer fails and logs a warning).
author jwt@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 06 Jul 2008 17:13:06 +0000
parents 4a0efb7baf70
children 90005975cdbb
line wrap: on
line source

%module fife
%{
#include "view/rendererbase.h"
%}

namespace FIFE {
	class Camera;
	class Layer;
	class Instance;
	class Map;
	
	class RendererBase {
	public:
		RendererBase();
		virtual ~RendererBase();
		virtual std::string getName() = 0;
		int getPipelinePosition() { return m_position; }
		void setPipelinePosition(int position);
		void setEnabled(bool enabled);
		bool isEnabled();
		void addActiveLayer(Layer* layer);
		void removeActiveLayer(Layer* layer);
		void clearActiveLayers();
		void activateAllLayers(Map* map);
	};
	
	class IRendererContainer {
	public:
		virtual ~IRendererContainer() {}
		virtual RendererBase* getRenderer(const std::string& renderername) = 0;
	};
	
}