Mercurial > fife-parpg
view engine/core/vfs/dat/dat2.h @ 632:a7909cdcdc85
* A little data type cleanup in the FIFE::EngineSettings class
* Added some standard integer definitions
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 05 Oct 2010 19:42:54 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MAP_LOADERS_FALLOUT_DAT2_H #define FIFE_MAP_LOADERS_FALLOUT_DAT2_H // Standard C++ library includes #include <map> #include <string> // Platform specific includes #include "util/base/fife_stdint.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/time/timer.h" #include "vfs/vfs.h" #include "vfs/vfssource.h" #include "rawdatadat2.h" namespace FIFE { class RawData; /** VFSource for the Fallout2 DAT file format * * Implements a kind of lazy initializing, by reading the file list * in chunks. Behaviour is the same as if it wouldn't do this, * but startup is very fast. But a open/fileExists call with a * filename that doesn't exist, does trigger completely loading * the file entries. * * @see MFFalloutDAT1 * @todo @b maybe merge common DAT1/DAT2 code in a common base class */ class DAT2 : public VFSSource { public: /** Constructor * Create a VFSSource for a Fallout2 DAT file. * @param file A Fallout2 DAT file - e.g. master.DAT */ DAT2(VFS* vfs, const std::string& path); bool fileExists(const std::string& name) const; RawData* open(const std::string& file) const; /** Get Information needed to unpack and extract data * * @see MFFalloutDAT1::getInfo */ const RawDataDAT2::s_info& getInfo(const std::string& name) const; std::set<std::string> listFiles(const std::string& pathstr) const; std::set<std::string> listDirectories(const std::string& pathstr) const; private: std::string m_datpath; mutable boost::scoped_ptr<RawData> m_data; typedef std::map<std::string, RawDataDAT2::s_info> type_filelist; mutable type_filelist m_filelist; /// number of file entries to read mutable uint32_t m_filecount; /// current index in file mutable unsigned int m_currentIndex; /// lazy loading timer mutable Timer m_timer; /// read a bunch of file entries void readFileEntry() const; /// find a file entry type_filelist::const_iterator findFileEntry(const std::string& name) const; std::set<std::string> list(const std::string& pathstr, bool dirs) const; // Not copyable DAT2(const DAT2&); DAT2& operator=(const DAT2&); }; } // FIFE #endif