Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/widgets.hpp @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 64738befdf3b |
children |
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/** * Code to populate a global Gui object with all the widgets * of Guichan. */ namespace widgets { gcn::ImageFont* font; gcn::Container* top; gcn::Label* label; gcn::Icon* icon; gcn::Button* button; gcn::TextField* textField; gcn::TextBox* textBox; gcn::ScrollArea* textBoxScrollArea; gcn::ListBox* listBox; gcn::DropDown* dropDown; gcn::CheckBox* checkBox1; gcn::CheckBox* checkBox2; gcn::RadioButton* radioButton1; gcn::RadioButton* radioButton2; gcn::RadioButton* radioButton3; gcn::Slider* slider; gcn::Image *image; gcn::Window *window; gcn::Image *darkbitsImage; gcn::Icon* darkbitsIcon; gcn::TabbedArea* tabbedArea; gcn::Button* tabOneButton; gcn::CheckBox* tabTwoCheckBox; /* * List boxes and drop downs need an instance of a list model * in order to display a list. */ class DemoListModel : public gcn::ListModel { public: int getNumberOfElements() { return 5; } std::string getElementAt(int i) { switch(i) { case 0: return std::string("zero"); case 1: return std::string("one"); case 2: return std::string("two"); case 3: return std::string("three"); case 4: return std::string("four"); default: // Just to keep warnings away return std::string(""); } } }; DemoListModel demoListModel; /** * Initialises the widgets example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create the widgets label = new gcn::Label("Label"); image = gcn::Image::load("gui-chan.bmp"); icon = new gcn::Icon(image); button = new gcn::Button("Button"); textField = new gcn::TextField("Text field"); textBox = new gcn::TextBox("Multiline\nText box"); textBoxScrollArea = new gcn::ScrollArea(textBox); textBoxScrollArea->setWidth(200); textBoxScrollArea->setHeight(100); textBoxScrollArea->setFrameSize(1); listBox = new gcn::ListBox(&demoListModel); listBox->setFrameSize(1); dropDown = new gcn::DropDown(&demoListModel); checkBox1 = new gcn::CheckBox("Checkbox 1"); checkBox2 = new gcn::CheckBox("Checkbox 2"); radioButton1 = new gcn::RadioButton("RadioButton 1", "radiogroup", true); radioButton2 = new gcn::RadioButton("RadioButton 2", "radiogroup"); radioButton3 = new gcn::RadioButton("RadioButton 3", "radiogroup"); slider = new gcn::Slider(0, 10); slider->setSize(100, 10); window = new gcn::Window("I am a window Drag me"); window->setBaseColor(gcn::Color(255, 150, 200, 190)); darkbitsImage = gcn::Image::load("darkbitslogo_by_haiko.bmp"); darkbitsIcon = new gcn::Icon(darkbitsImage); window->add(darkbitsIcon); window->resizeToContent(); tabbedArea = new gcn::TabbedArea(); tabbedArea->setSize(200, 100); tabOneButton = new gcn::Button("A button in tab 1"); tabbedArea->addTab("Tab 1", tabOneButton); tabTwoCheckBox = new gcn::CheckBox("A check box in tab 2"); tabbedArea->addTab("Tab 2", tabTwoCheckBox); // Now it's time to add the widgets to the top container // so they will be conected to the GUI. top->add(label, 10, 10); top->add(icon, 10, 30); top->add(button, 200, 10); top->add(textField, 250, 10); top->add(textBoxScrollArea, 200, 50); top->add(listBox, 200, 200); top->add(dropDown, 500, 10); top->add(checkBox1, 500, 130); top->add(checkBox2, 500, 150); top->add(radioButton1, 500, 200); top->add(radioButton2, 500, 220); top->add(radioButton3, 500, 240); top->add(slider, 500, 300); top->add(window, 50, 350); top->add(tabbedArea, 400, 350); } /** * Halts the widgets example. */ void halt() { delete font; delete top; delete label; delete icon; delete button; delete textField; delete textBox; delete textBoxScrollArea; delete listBox; delete dropDown; delete checkBox1; delete checkBox2; delete radioButton1; delete radioButton2; delete radioButton3; delete slider; delete window; delete darkbitsIcon; delete darkbitsImage; delete tabbedArea; delete tabOneButton; delete tabTwoCheckBox; } }