Mercurial > fife-parpg
view engine/core/gui/base/sdl/sdl_gui_graphics.cpp @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src dir #include "gui/base/gui_image.h" #include "util/structures/rect.h" #include "video/image.h" #include "sdl_gui_graphics.h" namespace FIFE { SdlGuiGraphics::SdlGuiGraphics(ImagePool& pool): m_pool(pool) { setTarget(SDL_GetVideoSurface()); } void SdlGuiGraphics::drawImage(const gcn::Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) { const GuiImage* g_img = dynamic_cast<const GuiImage*>(image); assert(g_img); Image& fifeimg = m_pool.getImage(g_img->getPoolId()); const gcn::ClipRectangle& clip = getCurrentClipArea(); Rect rect(dstX, dstY, width, height); rect.x += clip.xOffset; rect.y += clip.yOffset; fifeimg.render(rect, mTarget); } }