Mercurial > fife-parpg
view tests/core_tests/test_gui.cpp @ 546:8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 03 Jun 2010 21:35:06 +0000 |
parents | 64738befdf3b |
children | ecaa4d98f05f |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> #include <guichan.hpp> #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfs.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" #include "gui/base/opengl/opengl_gui_graphics.h" #include "gui/base/sdl/sdl_gui_graphics.h" #include "gui/base/gui_image.h" #include "gui/base/gui_imageloader.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png"; struct environment { boost::shared_ptr<TimeManager> timemanager; environment() : timemanager(new TimeManager()) { if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) { boost::scoped_ptr<VFS> vfs(new VFS()); vfs->addSource(new VFSDirectory(vfs.get())); pool.addResourceLoader(new SubImageLoader()); pool.addResourceLoader(new ImageLoader(vfs.get())); GuiImageLoader imageloader(pool); gcn::Image::setImageLoader(&imageloader); gcn::Container* top = new gcn::Container(); top->setDimension(gcn::Rectangle(0, 0, 200, 300)); gcn::Gui* gui = new gcn::Gui(); gui->setGraphics(&graphics); gui->setTop(top); gcn::Label* label = new gcn::Label("Label"); gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE); gcn::Icon* icon = new gcn::Icon(guiimage); top->add(label, 10, 10); top->add(icon, 10, 30); ImageLoader provider(vfs.get()); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); int h = img->getHeight(); int w = img->getWidth(); for (int i = 0; i < 100; i+=2) { renderbackend.startFrame(); img->render(Rect(i, i, w, h)); gui->logic(); gui->draw(); renderbackend.endFrame(); } delete label; delete icon; delete guiimage; } TEST(test_sdl_gui_image) { environment env; RenderBackendSDL renderbackend; renderbackend.init(); ImagePool pool; Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); SdlGuiGraphics graphics(pool); graphics.setTarget(screen->getSurface()); test_gui_image(renderbackend, graphics, pool); } TEST(test_ogl_gui_image) { environment env; RenderBackendOpenGL renderbackend; renderbackend.init(); ImagePool pool; renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); OpenGLGuiGraphics graphics(pool); test_gui_image(renderbackend, graphics, pool); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }