Mercurial > fife-parpg
view engine/core/util/utf8/utf8stringeditor.cpp @ 546:8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 03 Jun 2010 21:35:06 +0000 |
parents | 756b895e1dab |
children |
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/*************************************************************************** * Copyright (C) 2009 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "utf8stringeditor.h" #include "utf8.h" namespace gcn { int UTF8StringEditor::nextChar(const std::string & text, int byteOffset) { std::string::const_iterator c, e; c = text.begin() + byteOffset; e = text.end(); utf8::next(c, e); return std::string(text.begin(), c).size(); } int UTF8StringEditor::prevChar(const std::string & text, int byteOffset) { std::string::const_iterator c, b; c = text.begin() + byteOffset; b = text.begin(); utf8::prior(c, b); return std::string(b, c).size(); } int UTF8StringEditor::eraseChar(std::string & text, int byteOffset) { std::string::iterator begin, cur; begin = text.begin() + byteOffset; cur = begin; utf8::next(cur, text.end()); text = std::string(text.begin(), begin) + std::string(cur, text.end()); return byteOffset; // this shouldn't change! } int UTF8StringEditor::insertChar(std::string & text, int byteOffset, int ch) { std::string newText; std::string::iterator cut; int newOffset; // make a temp string from left part of the caret (+6 extra chars) newText = text.substr(0, byteOffset) + " "; // append character utf8::append(ch, newText.begin() + byteOffset); // calculate newText real length cut = newText.begin() + byteOffset; utf8::next(cut, newText.end()); // cut the string to real length newText = std::string(newText.begin(), cut); newOffset = newText.size(); // make new text text = newText + text.substr(byteOffset); return newOffset; } int UTF8StringEditor::countChars(const std::string & text, int byteOffset) { return utf8::distance(text.begin(), text.begin() + byteOffset); } int UTF8StringEditor::getOffset(const std::string & text, int charIndex) { std::string::const_iterator cur, end; int bytes = 0, i; if (charIndex < 0) return 0; cur = text.begin(); end = text.end(); for(i = 0; i < charIndex && cur != end; i++) { utf8::next(cur, end); } return std::string(text.begin(), cur).size(); } };