view engine/core/model/structures/map.cpp @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents 9d94f4676d17
children c9113e23b004
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <string>

// 3rd party library includes
#include <boost/lexical_cast.hpp>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/structures/purge.h"
#include "util/structures/rect.h"
#include "view/camera.h"
#include "view/rendererbase.h"
#include "video/renderbackend.h"
#include "video/imagepool.h"
#include "video/animationpool.h"

#include "map.h"
#include "layer.h"

namespace FIFE {

	Map::Map(const std::string& identifier, RenderBackend* renderBackend, 
			const std::vector<RendererBase*>& renderers, ImagePool* imagePool, 
			AnimationPool* animPool, TimeProvider* tp_master):
		m_id(identifier), 
		m_timeprovider(tp_master),
		m_changelisteners(),
		m_changedlayers(),
		m_changed(false),
		m_renderbackend(renderBackend),
		m_imagepool(imagePool),
		m_animpool(animPool),
		m_renderers(renderers) {

	}

	Map::~Map() {
		deleteLayers();
	}

	Layer* Map::getLayer(const std::string& id) {
		std::list<Layer*>::const_iterator it = m_layers.begin();
		for(; it != m_layers.end(); ++it) {
			if((*it)->getId() == id)
				return *it;
		}

		throw NotFound(id);
	}

	size_t Map::getNumLayers() const {
		return m_layers.size();
	}

	Layer* Map::createLayer(const std::string& identifier, CellGrid* grid) {
		std::list<Layer*>::const_iterator it = m_layers.begin();
		for(; it != m_layers.end(); ++it) {
			if(identifier == (*it)->getId())
				throw NameClash(identifier);
		}

		Layer* layer = new Layer(identifier, this, grid);
		m_layers.push_back(layer);
		m_changed = true;
		std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin();
		while (i != m_changelisteners.end()) {
			(*i)->onLayerCreate(this, layer);
			++i;
		}
		
		return layer;
	}

	void Map::deleteLayer(Layer* layer) {
		std::list<Layer*>::iterator it = m_layers.begin();
		for(; it != m_layers.end(); ++it) {
			if((*it) == layer) {
				std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin();
				while (i != m_changelisteners.end()) {
					(*i)->onLayerDelete(this, layer);
					++i;
				}
				delete layer;
				m_layers.erase(it);
				return ;
			}
		}
		m_changed = true;
	}

	void Map::deleteLayers() {
		std::list<Layer*>::iterator it = m_layers.begin();
		for(; it != m_layers.end(); ++it) {
			std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin();
			while (i != m_changelisteners.end()) {
				(*i)->onLayerDelete(this, *it);
				++i;
			}
		}
		purge(m_layers);
		m_layers.clear();
	}

	bool Map::update() {
		m_changedlayers.clear();
		std::list<Layer*>::iterator it = m_layers.begin();
		for(; it != m_layers.end(); ++it) {
			if ((*it)->update()) {
				m_changedlayers.push_back(*it);
			}
		}
		if (!m_changedlayers.empty()) {
			std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin();
			while (i != m_changelisteners.end()) {
				(*i)->onMapChanged(this, m_changedlayers);
				++i;
			}
		}

		// loop over cameras and update if enabled
		std::vector<Camera*>::iterator camIter = m_cameras.begin();
		for ( ; camIter != m_cameras.end(); ++camIter) {
			if ((*camIter)->isEnabled()) {
				(*camIter)->update();
				(*camIter)->render();
			}
		}

		bool retval = m_changed;
		m_changed = false;
		return retval;
	}
	
	void Map::addChangeListener(MapChangeListener* listener) {
		m_changelisteners.push_back(listener);
	}

	void Map::removeChangeListener(MapChangeListener* listener) {
		std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin();
		while (i != m_changelisteners.end()) {
			if ((*i) == listener) {
				m_changelisteners.erase(i);
				return;
			}
			++i;
		}
	}

	Camera* Map::addCamera(const std::string &id, Layer *layer, 
							const Rect& viewport, const ExactModelCoordinate& emc) {
		if (layer == NULL) {
			throw NotSupported("Must have valid layer for camera");
		}

		if (getCamera(id)) {
			std::string errorStr = "Camera: " + id + " already exists";
			throw NameClash(errorStr);
		}

		// create new camera and add to list of cameras
		Camera* camera = new Camera(id, layer, viewport, emc, m_renderbackend, m_imagepool, m_animpool);
		m_cameras.push_back(camera);

		std::vector<RendererBase*>::iterator iter = m_renderers.begin();
		for ( ; iter != m_renderers.end(); ++iter) {
			camera->addRenderer((*iter)->clone());
		}

		return camera;
	}

	void Map::removeCamera(const std::string &id) {
		std::vector<Camera*>::iterator iter = m_cameras.begin();
		for ( ; iter != m_cameras.end(); ++iter) {
			if ((*iter)->getId() == id) {
				// camera has been found delete it
				delete *iter;

				// now remove it from the vector
				// note this invalidates iterators, but we do not need
				// to worry about it in this case since we are done
				m_cameras.erase(iter);

				break;
			}
		}
	}

	Camera* Map::getCamera(const std::string &id) {
		std::vector<Camera*>::iterator iter = m_cameras.begin();
		for ( ; iter != m_cameras.end(); ++iter) {
			if ((*iter)->getId() == id) {
				return *iter;
			}
		}

		return NULL;
	}

	std::vector<Camera*>& Map::getCameras() {
		return m_cameras;
	}

} //FIFE