view engine/core/gui/base/gui_font.h @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents 7887f3854862
children 47b49b9b0c0a
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_GUI_FONT_H
#define FIFE_GUI_FONT_H

// Standard C++ library includes

// 3rd party library includes
#include <guichan/font.hpp>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/fonts/abstractfont.h"


namespace FIFE {

	class GuiFont : public gcn::Font, public AbstractFont {
	public:
		/** Constructor
		 *  Takes the ownership of given font
		 */
		GuiFont(AbstractFont* font);
		virtual ~GuiFont();
		
		int getStringIndexAt(const std::string& text, int x) const;
		void drawString(gcn::Graphics* graphics, const std::string& text, int x, int y);
		void drawMultiLineString(gcn::Graphics* graphics, const std::string& text, int x, int y);
		std::string splitTextToWidth (const std::string& text, int render_width);

		void setRowSpacing (int spacing);
		int getRowSpacing() const;
		void setGlyphSpacing(int spacing);
		int getGlyphSpacing() const;
		void setAntiAlias(bool antiAlias);
		bool isAntiAlias();
		Image* getAsImage(const std::string& text);
		Image* getAsImageMultiline(const std::string& text);
		void setColor(uint8_t r,uint8_t g,uint8_t b);
		SDL_Color getColor() const;
		int getWidth(const std::string& text) const;
		int getHeight() const;
		
	private:
		AbstractFont* m_font;
	};
}

#endif