Mercurial > fife-parpg
view demos/shooter/run.py @ 546:8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 03 Jun 2010 21:35:06 +0000 |
parents | 520bd1621644 |
children | 90d369c788c0 |
line wrap: on
line source
#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_settings import Setting TDS = Setting(app_name="shooter", settings_file="./settings.xml", settings_gui_xml="") TDS.setAvailableScreenResolutions(["1024x768"]) class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self._engine = engine self._world = world self._quit = False def keyPressed(self, evt): keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: self._world.showMainMenu() evt.consume() def onCommand(self, command): self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self._quit: command.consume() class Shooter(ApplicationBase): def __init__(self): super(Shooter,self).__init__(TDS) pychan.init(self.engine, debug=False) #This is requred if you want to use modal dialog boxes pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop) self._world = world.World(self, self.engine, self._setting) self._listener = ApplicationListener(self.engine, self._world) def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def createListener(self): pass # already created in constructor def _pump(self): if self._listener._quit: self.breakRequested = True else: self._world.pump() def main(): app = Shooter() app.run() if __name__ == '__main__': main()