view demos/shooter/LICENSE @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents 0324a3533988
children
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== AUDIO ==

=== Level 1 Music ===
Author :
Murray Krawchuck

License :
Creative Commons Attribution-Noncommercial-Share Alike 2.5
http://creativecommons.org/licenses/by-nc-sa/2.5/

Affected files:
music/waynesmind.ogg


=== Sound Effects ===
Author :
FIFE Team (http://www.fifengine.net)

License :
Creative Commons Sampling Plus 1.0
http://creativecommons.org/licenses/sampling+/1.0/

Affected files:
sounds/*.ogg




== GRAPHICS ==

=== Ships ===
Author:
Castle Games Inc. (http://www.castlegamesinc.com/legal/contact-form)

Website:
http://www.castlegamesinc.com/

License:
Creative Commons Attribution-Noncommercial-Share Alike 2.5
http://creativecommons.org/licenses/by-nc-sa/2.5/

Affected files:
objects/ships/*/*.png


=== Backgrounds ===
Author:
FIFE Team (http://www.fifengine.net)

License : 
Creative Commons Attribution-Share Alike 3.0 Unported
http://creativecommons.org/licenses/by-sa/3.0/

Affected files:
objects/backgrounds/*/*.png
objects/powerups/*/*.png