view demos/rpg/gui/quest.xml @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents 494c60cf61cf
children 69d50e751c9a
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<Container base_color="0,0,0" border_size="0" opaque="0" position="0,0" name="questcontainer" size="1024,768">
	<VBox name="credits" position="312,200" opaque="1" base_color="188,0,0">
		<HBox>
			<Spacer />
			<Label name="questname" border_size="0" text="Quest" />
			<Spacer />
		</HBox>
		<HBox>
			<ScrollArea min_size="400,400" max_size="400,400" size="400,400" vertical_scrollbar="1">
				<TextBox name="questtext"/>
			</ScrollArea>
		</HBox>
		<HBox>
			<Button name="accept" text="Accept"/>
			<Button name="decline" text="Decline"/>
		</HBox>
	</VBox>
</Container>