view demos/rio_de_hola/scripts/agents/cloud.py @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents 3dff106b945b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from agent import Agent
from fife import fife
import random

_STATE_NONE, _STATE_FLOATING, _STATE_DISAPPEAR, _STATE_APPEAR = 0, 1, 2, 3

class Cloud(Agent):
	def __init__(self, settings, model, agentName, layer, uniqInMap=False):
		super(Cloud, self).__init__(settings, model, agentName, layer, uniqInMap)
		self.state = _STATE_NONE

	def isOutOfBounds(self, c):
		return (c.x < 0) or (c.x > 100) or (c.y < 0) or (c.y > 100)

	def onInstanceActionFinished(self, instance, action):
		if self.state == _STATE_APPEAR:
			self.move()
		elif self.state == _STATE_FLOATING:
			c = self.agent.getLocationRef().getExactLayerCoordinatesRef()
			c.x += self.x_dir
			c.y += self.y_dir
			if self.isOutOfBounds(c):
				self.disappear()
			else:
				self.move()
		elif self.state == _STATE_DISAPPEAR:
			self.agent.getLocationRef().setExactLayerCoordinates(self.initialCoords)
			self.appear()

	def start(self, x_dir, y_dir):
		self.x_dir = x_dir
		self.y_dir = y_dir
		self.loc = self.agent.getLocation()
		self.initialCoords = self.agent.getLocation().getExactLayerCoordinates()
		self.appear()

	def appear(self):
		self.state = _STATE_APPEAR
		self.agent.act('appear', self.loc, False)

	def disappear(self):
		self.state = _STATE_DISAPPEAR
		self.agent.act('disappear', self.loc, False)

	def move(self):
		self.state = _STATE_FLOATING
		self.agent.act('default', self.loc, False)