Mercurial > fife-parpg
view engine/core/view/camera.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 7e5717105212 |
children | e3140f01749d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/camera.h" #include "view/rendererbase.h" %} %include "view/rendererbase.i" namespace FIFE { typedef Point3D ScreenPoint; %template(ScreenPoint) PointType3D<int>; %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances }; class Camera: public IRendererContainer { public: ~Camera(); const std::string& getId() const; void setId(const std::string& id); void setTilt(double tilt); double getTilt() const; void setRotation(double rotation); double getRotation() const; void setZoom(double zoom); double getZoom() const; void setLocation(Location location); Location getLocation() const; Location& getLocationRef(); void attach(Instance *instance); void detach(); Instance* getAttached() const; void setViewPort(const Rect& viewport); const Rect& getViewPort() const; void setCellImageDimensions(unsigned int width, unsigned int height); Point getCellImageDimensions(); ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); void setEnabled(bool enabled); bool isEnabled(); void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances); void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); RendererBase* getRenderer(const std::string& name); void resetRenderers(); void refresh(); private: Camera(); }; %clear std::list<Instance*>& instances; } %clear InstanceLst& instances;