Mercurial > fife-parpg
annotate engine/core/view/camera.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 7e5717105212 |
children | e3140f01749d |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
0
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22 %module fife |
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23 %{ |
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24 #include "view/camera.h" |
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25 #include "view/rendererbase.h" |
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26 %} |
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27 |
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28 %include "view/rendererbase.i" |
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29 |
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30 namespace FIFE { |
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31 typedef Point3D ScreenPoint; |
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32 %template(ScreenPoint) PointType3D<int>; |
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33 |
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34 %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances }; |
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35 class Camera: public IRendererContainer { |
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36 public: |
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37 ~Camera(); |
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38 const std::string& getId() const; |
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39 void setId(const std::string& id); |
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40 void setTilt(double tilt); |
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41 double getTilt() const; |
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42 void setRotation(double rotation); |
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43 double getRotation() const; |
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44 void setZoom(double zoom); |
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45 double getZoom() const; |
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46 void setLocation(Location location); |
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47 Location getLocation() const; |
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48 Location& getLocationRef(); |
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49 void attach(Instance *instance); |
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50 void detach(); |
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51 Instance* getAttached() const; |
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52 void setViewPort(const Rect& viewport); |
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53 const Rect& getViewPort() const; |
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54 void setCellImageDimensions(unsigned int width, unsigned int height); |
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55 Point getCellImageDimensions(); |
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56 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); |
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57 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); |
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58 void setEnabled(bool enabled); |
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59 bool isEnabled(); |
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60 |
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61 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); |
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62 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances); |
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63 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); |
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64 RendererBase* getRenderer(const std::string& name); |
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65 void resetRenderers(); |
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66 |
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67 void refresh(); |
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68 private: |
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69 Camera(); |
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70 }; |
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71 %clear std::list<Instance*>& instances; |
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72 } |
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73 |
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74 %clear InstanceLst& instances; |