Mercurial > fife-parpg
view demos/shooter/run.py @ 575:872a7a94563e
- Updated the soundmanager extension to reflect changes made in last commit.
- Made actor walk speed part of the ActorAttributes class.
- The ActorAttributes class now gets serialized correctly.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 02 Jul 2010 14:41:27 +0000 |
parents | 90d369c788c0 |
children | 99e3ef63495b |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_settings import Setting TDS = Setting(app_name="shooter", settings_file="./settings.xml", settings_gui_xml="") TDS.setAvailableScreenResolutions(["1024x768"]) class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self._engine = engine self._world = world self._quit = False def keyPressed(self, evt): keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: self._world.showMainMenu() evt.consume() def onCommand(self, command): self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self._quit: command.consume() class Shooter(ApplicationBase): def __init__(self): super(Shooter,self).__init__(TDS) self._world = world.World(self, self.engine, self._setting) self._listener = ApplicationListener(self.engine, self._world) def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def createListener(self): pass # already created in constructor def _pump(self): if self._listener._quit: self.breakRequested = True else: self._world.pump() def main(): app = Shooter() app.run() if __name__ == '__main__': main()