Mercurial > fife-parpg
view demos/rpg/scripts/quests/questmanager.py @ 575:872a7a94563e
- Updated the soundmanager extension to reflect changes made in last commit.
- Made actor walk speed part of the ActorAttributes class.
- The ActorAttributes class now gets serialized correctly.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 02 Jul 2010 14:41:27 +0000 |
parents | 9152ed2b5bb8 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. from fife import fife from fife.extensions.serializers.simplexml import SimpleXMLSerializer from scripts.quests.basequest import Quest, ReturnItemQuest, QuestTypes from scripts.misc.serializer import Serializer class QuestManager(Serializer): def __init__(self, gamecontroller): self._gamecontroller = gamecontroller self._questsettings = None self._quests = {} self._activequests = [] self._completedquests = [] def serialize(self): pass def deserialize(self, valuedict=None): questfile = self._gamecontroller.settings.get("RPG", "QuestFile", "maps/quests.xml") self._questsettings = SimpleXMLSerializer(questfile) for identifier in self._questsettings.get("QuestGivers", "list", []): for quest in self._questsettings.get(identifier, "questlist", []): questdict = self._questsettings.get(identifier, quest, {}) if questdict['type'] == "RETURN_ITEM": questobj = ReturnItemQuest(identifier, quest, questdict['name'], questdict['desc']) for ritem in self._questsettings.get(quest+"_items", "itemlist", []): itemdict = self._questsettings.get(quest+"_items", ritem, {}) if itemdict["name"] == "GOLD_COINS": questobj.addRequiredGold(int(itemdict['value'])) else: questobj.addRequiredItem(ritem) else: questobj = Quest(identifier, quest, questdict['name'], questdict['desc']) if questdict.has_key("quest_incomplete_dialog"): questobj._incomplete_dialog = questdict['quest_incomplete_dialog'] if questdict.has_key("quest_complete_dialog"): questobj._complete_dialog = questdict['quest_complete_dialog'] self._gamecontroller.questmanager.addQuest(questobj) def reset(self): self._quests = {} self._activequests = [] self._completedquests = [] def addQuest(self, quest): if self._quests.has_key(quest.ownerid): if not quest in self._quests[quest.ownerid]: self._quests[quest.ownerid].append(quest) else: self._quests[quest.ownerid] = [quest] def getQuest(self, questid): for owner in self._quests: for quest in self._quests[owner]: if quest.id == questid: return quest return None def getNextQuest(self, ownerid): if self._quests.has_key(ownerid): for quest in self._quests[ownerid]: if not quest in self._activequests and not quest in self._completedquests: return quest return None def activateQuest(self, quest): """ Adds the quest to the "active quests" list. Note that this does NOT affect the quest in any way. It's just a way of keeping track of which quests the player has accepted. """ if not quest in self._activequests: self._activequests.append(quest) def completeQuest(self, quest): """ Marks the quest as completed. Note that this does NOT modify the quest in any way. This is just a way to keep track of completed quests. """ if not quest in self._completedquests: self._completedquests.append(quest) if quest in self._activequests: self._activequests.remove(quest) def activateQuestById(self, questid): quest = self.getQuest(questid) if quest: self.activateQuest(quest) def completeQuestById(self, questid): quest = self.getQuest(questid) if quest: self.completeQuest(quest) def _getActiveQuests(self): return self._activequests def _getCompletedQuests(self): return self._completedquests def _getAllQuests(self): return self._quests activequests = property(_getActiveQuests) completedquests = property(_getCompletedQuests) quests = property(_getAllQuests)