Mercurial > fife-parpg
view engine/core/gui/guimanager.h @ 487:7f1c42b66aa4
Moved the shooter demo Timer() class to helpers.py.
Changed the formula that calculates the length of the audio clip to be correct.
The shooter demo now demonstrates the use of the audio clip callbacks correctly.
Fixed the fife_timer extension to actually work.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 03 May 2010 19:58:16 +0000 |
parents | 64738befdf3b |
children | 5d6b1820b953 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_GUI_GUIMANAGER_H #define FIFE_VIDEO_GUI_GUIMANAGER_H // Standard C++ library includes #include <set> // 3rd party library includes #include <guichan.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/singleton.h" #include "eventchannel/sdl/ec_isdleventlistener.h" // #include "eventchannel/mouse/ec_imouselistener.h" // #include "eventchannel/key/ec_ikeylistener.h" namespace gcn { class Gui; class Container; class Widget; class SDLInput; class FocusHandler; } namespace FIFE { class ImagePool; class GuiImageLoader; class Console; class KeyEvent; class MouseEvent; class AbstractFont; class GuiFont; /* GUI Manager. * * This class controls the GUI system in FIFE. */ class GUIManager : public DynamicSingleton<GUIManager>, public ISdlEventListener { public: /** Constructor. */ GUIManager(ImagePool& pool); /** Destructor. */ virtual ~GUIManager(); /** Gets the member pointer to the Guichan GUI. * * @return The member pointer to the Guichan GUI. */ gcn::Gui* getGuichanGUI() const; /** Performs the GUI logic and draws the GUI accordingly. * * This will be called each frame. */ void turn(); /** Inits the GUI Manager. * @param graphics backend specific grapchics object to use * @param screenWidth width for the gui top container * @param screenHeight height for the gui top container */ void init(gcn::Graphics* graphics, int screenWidth, int screenHeight); /** Resizes the top container. * * @param x The new starting X coordinate. * @param y The new starting Y coordinate. * @param width The new width. * @param height The new height. */ void resizeTopContainer(unsigned int x, unsigned int y, unsigned int width, unsigned int height); /** Adds a new widget. * * @param A pointer to the widget to add. */ void add(gcn::Widget* widget); /** Removes a widget. * * @param A pointer to the widget to remove. */ void remove(gcn::Widget* widget); /** Gets the top container. * * @return The top container. */ gcn::Container* getTopContainer() const { return m_gcn_topcontainer; } /** Gets the console. * * @return The console. */ Console* getConsole() const { return m_console; }; /** Set the global font properties. */ GuiFont* setDefaultFont(const std::string& path, unsigned int size, const std::string& glyphs); /** Gets font with given properties. Note that font will be owned by guimanager */ GuiFont* createFont(const std::string& path = "", unsigned int size = 0, const std::string& glyphs = ""); /** Releases given font. */ void releaseFont(GuiFont* font); bool onSdlEvent(SDL_Event& evt); KeyEvent translateKeyEvent(const gcn::KeyEvent& evt); MouseEvent translateMouseEvent(const gcn::MouseEvent& evt); protected: static int convertGuichanKeyToFifeKey(int value); private: // The Guichan GUI. gcn::Gui* m_gcn_gui; // Focus handler for input management gcn::FocusHandler* m_focushandler; // The top container of the GUI. gcn::Container* m_gcn_topcontainer; // The imageloader. GuiImageLoader* m_imgloader; // The input controller. gcn::SDLInput *m_input; // The console. Console *m_console; // The fonts used std::vector<GuiFont*> m_fonts; // Added widgets std::set<gcn::Widget*> m_widgets; // Used to accept mouse motion events that leave widget space bool m_had_mouse; // pool used for images ImagePool& m_pool; // default font settings std::string m_fontpath; std::string m_fontglyphs; int m_fontsize; // true, if guichan logic has already been executed for this round bool m_logic_executed; }; } #endif