Mercurial > fife-parpg
view demos/rpg/scripts/quests/basequest.py @ 552:718e154a43c8
When you click on an object behind the player the click is no longer ignored.
Fixed a bug where the players next action was performed even though the user clicked somewhere else on the map.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 16 Jun 2010 16:07:20 +0000 |
parents | d0282579668c |
children | 69d50e751c9a |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil, time from datetime import datetime from fife import fife QuestTypes = {'DEFAULT':0, 'RETURN_ITEM':1} class Quest(object): def __init__(self, ownerid, questid, questtitle, questtext): self._ownerid = ownerid self._questid = questid self._name = questtitle self._text = questtext def __eq__(self, other): return self._questid == other.id def checkQuestCompleted(self, actor): pass def _getOwnerID(self): return self._ownerid def _getName(self): return self._name def _setName(self, questtitle): self._name = questtitle def _getText(self): return self._text def _setText(self, questtext): self._text = questtext def _getID(self): return self._questid ownerid = property(_getOwnerID) name = property(_getName, _setName) text = property(_getText, _setText) id = property(_getID) class ReturnItemQuest(Quest): def __init__(self, ownerid, questid, questtitle, questtext): super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext) self._requireditems = [] self._requiredgold = 0 def addRequiredItem(self, itemid): self._requireditems.append(itemid) def addRequiredGold(self, goldcount): self._requiredgold += goldcount def checkQuestCompleted(self, actor): completed = False if self._requiredgold > 0: if actor.gold >= self._requiredgold: completed = True for item in self._requireditems: if item in actor.inventory: completed = True return completed def _getRequiredGold(self): return self._requiredgold def _getRequiredItems(self): return self._requireditems requiredgold = property(_getRequiredGold) requireditems = property(_getRequiredItems)