view engine/core/view/renderers/floatingtextrenderer.cpp @ 363:714673208050

Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Oct 2009 15:19:59 +0000
parents 90005975cdbb
children 16c2b3ee59ce
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "video/fonts/abstractfont.h"
#include "video/image.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/visual.h"
#include "view/camera.h"
#include "floatingtextrenderer.h"


namespace FIFE {
	static Logger _log(LM_VIEWVIEW);


	FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font):
		RendererBase(renderbackend, position),
		m_font(font) {
		setEnabled(true);
	}

 	FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old):
		RendererBase(old),
		m_font(old.m_font) {
		setEnabled(true);
	}
	
	RendererBase* FloatingTextRenderer::clone() {
		return new FloatingTextRenderer(*this);
	}

	FloatingTextRenderer::~FloatingTextRenderer() {
	}

	void FloatingTextRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
		if (!m_font) {
			return;
		}
		
		std::vector<Instance*>::const_iterator instance_it = instances.begin();
		const std::string* saytext = NULL;

		for (;instance_it != instances.end(); ++instance_it) {
			Instance* instance = *instance_it;
			saytext = instance->getSayText();
			if (saytext) {
				InstanceVisual* visual = instance->getVisual<InstanceVisual>();
				const Rect& ir = visual->getCacheItem(cam).dimensions;
				m_font->setColor(25,25,112);
				Image* img = m_font->getAsImageMultiline(*saytext);
				Rect r;
				r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center.
				r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance.
				r.w = img->getWidth();
				r.h = img->getHeight();
				img->render(r);
			}
		}
	}
	
	FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) {
		return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer"));
	}
}