Mercurial > fife-parpg
view engine/core/view/renderers/floatingtextrenderer.cpp @ 363:714673208050
Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Oct 2009 15:19:59 +0000 |
parents | 90005975cdbb |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "video/fonts/abstractfont.h" #include "video/image.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/visual.h" #include "view/camera.h" #include "floatingtextrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font): RendererBase(renderbackend, position), m_font(font) { setEnabled(true); } FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old): RendererBase(old), m_font(old.m_font) { setEnabled(true); } RendererBase* FloatingTextRenderer::clone() { return new FloatingTextRenderer(*this); } FloatingTextRenderer::~FloatingTextRenderer() { } void FloatingTextRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { if (!m_font) { return; } std::vector<Instance*>::const_iterator instance_it = instances.begin(); const std::string* saytext = NULL; for (;instance_it != instances.end(); ++instance_it) { Instance* instance = *instance_it; saytext = instance->getSayText(); if (saytext) { InstanceVisual* visual = instance->getVisual<InstanceVisual>(); const Rect& ir = visual->getCacheItem(cam).dimensions; m_font->setColor(25,25,112); Image* img = m_font->getAsImageMultiline(*saytext); Rect r; r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center. r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance. r.w = img->getWidth(); r.h = img->getHeight(); img->render(r); } } } FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer")); } }