Mercurial > fife-parpg
view demos/rpg/scripts/rpg.py @ 512:6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
Changed the keys to be more common. Screenshot is now the print screen key. The console is now the backtick key. Screenshots are now date/time stamped as well.
Removed the scripts/common directory as I have removed the dependency on the EventListenerBase class.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 May 2010 17:31:08 +0000 |
parents | cd959b05a262 |
children | edf5c0cf52f3 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil, time from datetime import datetime from fife import fife from fife.extensions import * from scripts.gamecontroller import GameController from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_utils import getUserDataDirectory class KeyFilter(fife.IKeyFilter): def __init__(self, keys): fife.IKeyFilter.__init__(self) self._keys = keys def isFiltered(self, event): return event.getKey().getValue() in self._keys class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter): def __init__(self, engine, gamecontroller): self._engine = engine self._gamecontroller = gamecontroller self._eventmanager = self._engine.getEventManager() fife.IKeyListener.__init__(self) self._eventmanager.addKeyListener(self) fife.ICommandListener.__init__(self) self._eventmanager.addCommandListener(self) fife.ConsoleExecuter.__init__(self) self._engine.getGuiManager().getConsole().setConsoleExecuter(self) keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN]) keyfilter.__disown__() self._eventmanager.setKeyFilter(keyfilter) self.quit = False def keyPressed(self, event): keyval = event.getKey().getValue() keystr = event.getKey().getAsString().lower() if event.isConsumed(): return if keyval == fife.Key.ESCAPE: self.quit = True event.consume() elif keyval == fife.Key.BACKQUOTE: self._engine.getGuiManager().getConsole().toggleShowHide() event.consume() elif keyval == fife.Key.PRINT_SCREEN: self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png") event.consume() def keyReleased(self, event): pass def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() def onConsoleCommand(self, command): result = '' if command.lower() in ('quit', 'exit'): self.quit = True result = 'quitting' elif command.lower() in ( 'help', 'help()' ): self._engine.getGuiManager().getConsole().println( open( 'misc/infotext.txt', 'r' ).read() ) result = "-- End of help --" else: pass result = self._gamecontroller.onConsoleCommand(command) if not result: try: result = str(eval(command)) except: pass if not result: result = 'no result' return result def onToolsClick(self): print "No tools set up yet" class RPGApplication(ApplicationBase): def __init__(self, TDS): super(RPGApplication,self).__init__(TDS) self._settings = TDS pychan.init(self.engine, debug=self._settings.get("FIFE", "PychanDebug", False)) self._gamecontroller = GameController(self, self.engine, self._settings) def createListener(self): """ @note: This function had to be overloaded otherwise the default listener would have been created. """ self._listener = ApplicationListener(self.engine, self._gamecontroller) return self._listener def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def _pump(self): if self._listener.quit: self.breakRequested = True else: self._gamecontroller.pump()