Mercurial > fife-parpg
view engine/core/video/devicecaps.cpp @ 639:685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 07 Oct 2010 16:44:44 +0000 |
parents | 3822b30fd98c |
children | 6e2151325017 |
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/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> // 3rd party library includes #include <SDL.h> #include <SDL_video.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "devicecaps.h" namespace FIFE { ScreenMode::ScreenMode() : m_width(0), m_height(0), m_bpp(0), m_SDLFlags(0){ } ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) : m_width(width), m_height(height), m_bpp(bpp), m_SDLFlags(SDLFlags){ } ScreenMode::ScreenMode(const ScreenMode& rhs){ m_width = rhs.getWidth(); m_height = rhs.getHeight(); m_bpp = rhs.getBPP(); m_SDLFlags = rhs.getSDLFlags(); } DeviceCaps::DeviceCaps() : m_driverName("Invalid"), m_hwAvailable(false), m_wmAvailable(false), m_hwBlitAccel(false), m_hwCCBlitAccel(false), m_hwToHwAlphaBlitAccel(false), m_swToHwBlitAccel(false), m_swToHwCCBlistAccel(false), m_swToHwAlphaBlitAccel(false), m_BlitFillAccel(false), m_videoMem(0) { fillAvailableDrivers(); } DeviceCaps::~DeviceCaps() { } void DeviceCaps::reset() { m_screenModes.clear(); m_driverName = "Invalid"; m_hwAvailable = false; m_wmAvailable = false; m_hwBlitAccel = false; m_hwCCBlitAccel = false; m_hwToHwAlphaBlitAccel = false; m_swToHwBlitAccel = false; m_swToHwCCBlistAccel = false; m_swToHwAlphaBlitAccel = false; m_BlitFillAccel = false; m_videoMem = 0; } void DeviceCaps::fillAvailableDrivers() { m_availableDrivers.clear(); #if defined( __unix__ ) m_availableDrivers.push_back("x11"); m_availableDrivers.push_back("nanox"); m_availableDrivers.push_back("qtopia"); m_availableDrivers.push_back("fbcon"); m_availableDrivers.push_back("directfb"); m_availableDrivers.push_back("svgalib"); #endif // Win32 #if defined( WIN32 ) m_availableDrivers.push_back("directx"); m_availableDrivers.push_back("windib"); #endif // Macintosh #if defined( __APPLE_CC__ ) m_availableDrivers.push_back("Quartz"); m_availableDrivers.push_back("x11"); #endif } void DeviceCaps::fillDeviceCaps() { int bufferSize = 256; char buffer[bufferSize]; int numBPP = 1; int bpps[numBPP]; SDL_Rect **modes; //clear in case this is called twice reset(); //FLAGS #ifdef HAVE_OPENGL int numFlags = 4; Uint32 flags[numFlags]; //OpenGL, windowed, hw accel flags[0] = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; //OpenGL, fullscree, hw accel flags[1] = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL | SDL_FULLSCREEN; //SDL, windowed flags[2] = 0; //SDL, fullscreen flags[3] = SDL_FULLSCREEN; #else int numFlags = 2; Uint32 flags[numFlags]; //SDL, windowed flags[0] = 0; //SDL, fullscreen flags[1] = SDL_FULLSCREEN; #endif //BITS PER PIXEL bpps[0] = 32; for (int i = 0; i < numBPP; ++i){ for (int j = 0; j < numFlags; ++j) { modes = SDL_ListModes(NULL, flags[j]); if (modes == (SDL_Rect**)0) { //no modes found break; } if (modes == (SDL_Rect**)-1) { //All screen modes are available with the specified flags (a windowed mode most likely) ScreenMode mode = ScreenMode(0, 0, bpps[i], flags[j]); m_screenModes.push_back(mode); continue; } for (int k = 0; modes[k]; ++k) { int bpp = SDL_VideoModeOK(modes[k]->w, modes[k]->h, bpps[i], flags[j]); if (bpp > 0) { ScreenMode mode = ScreenMode(modes[k]->w, modes[k]->h, bpps[i], flags[j]); m_screenModes.push_back(mode); } } modes = (SDL_Rect**)0; } } if(SDL_VideoDriverName(buffer, bufferSize) != NULL) { m_driverName = std::string(buffer); } else { m_driverName = "Unknown"; } const SDL_VideoInfo* vInfo = SDL_GetVideoInfo(); m_hwAvailable = vInfo->hw_available; m_wmAvailable = vInfo->wm_available; m_hwBlitAccel = vInfo->blit_hw; m_hwCCBlitAccel = vInfo->blit_hw_CC; m_hwToHwAlphaBlitAccel = vInfo->blit_hw_A; m_swToHwBlitAccel = vInfo->blit_sw; m_swToHwCCBlistAccel = vInfo->blit_sw_CC; m_swToHwAlphaBlitAccel = vInfo->blit_sw_A; m_BlitFillAccel = vInfo->blit_fill; m_videoMem = vInfo->video_mem; } } //FIFE