view engine/core/controller/engine.i @ 639:685d250f2c2d

* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 07 Oct 2010 16:44:44 +0000
parents 3094988564d5
children 855ad500f991
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/***************************************************************************
 *   Copyright (C) 2005-2010 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/
%module fife
%{
#include "controller/engine.h"
%}

namespace FIFE {

	class SoundManager;
	class EventManager;
	class TimeManager;
	class GUIManager;
	class ImagePool;
	class AnimationPool;
	class SoundClipPool;
	class RenderBackend;
	class Model;
	class LogManager;
	class GuiFont;
	class VFS;
	class Cursor;
	class RendererBase;
	class DeviceCaps;

	class EngineSettings {
	public:
		~EngineSettings();
		void validate() const;
		void setBitsPerPixel(uint8_t bitsperpixel);
		uint8_t getBitsPerPixel() const;
		std::vector<uint8_t> getPossibleBitsPerPixel() const;
		std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const;
		void setFullScreen(bool fullscreen);
		bool isFullScreen() const;
		void setInitialVolume(float volume);
		float getInitialVolume() const;
		float getMaxVolume() const;
		void setRenderBackend(const std::string& renderbackend);
		const std::string getRenderBackend() const;
		std::vector<std::string> getPossibleRenderBackends();
		void setSDLRemoveFakeAlpha(bool sdlremovefakealpha);
		bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const;
		void setScreenWidth(uint16_t screenwidth);
		uint16_t getScreenWidth() const;
		void setScreenHeight(uint16_t screenheight);
		uint16_t getScreenHeight() const;
		void setDefaultFontPath(const std::string& defaultfontpath);
		std::string getDefaultFontPath() const;
		void setDefaultFontSize(uint16_t defaultfontsize);
		uint16_t getDefaultFontSize() const;
		void setDefaultFontGlyphs(const std::string& defaultfontglyphs);
		std::string getDefaultFontGlyphs() const;
		void setWindowTitle(const std::string& title);
		std::string getWindowTitle() const;
		void setWindowIcon(const std::string& icon);
		std::string getWindowIcon() const;
		void setColorKeyEnabled(bool colorkeyenable);
		bool isColorKeyEnabled() const;
		void setColorKey(uint8_t r, uint8_t g, uint8_t b);
		const SDL_Color& getColorKey() const;
		
	private:
		EngineSettings();
	};	
	
	class Engine {
	public:
		Engine();
		virtual ~Engine();
		void initializePumping();
		void finalizePumping();
		void pump();

		EngineSettings& getSettings();
		DeviceCaps& getDeviceCaps();
		
		void init();
		void destroy();

		SoundManager* getSoundManager();
		EventManager* getEventManager();
		TimeManager* getTimeManager();
		GUIManager* getGuiManager();
		ImagePool* getImagePool();
		AnimationPool* getAnimationPool();
		SoundClipPool* getSoundClipPool();
		RenderBackend* getRenderBackend();
		Model* getModel();
		LogManager* getLogManager();
		GuiFont* getDefaultFont();
		VFS* getVFS();
		Cursor* getCursor();
	};
}