Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/openglallegrohelloworld.cpp @ 611:678fd71c0753
Fixed the floating text renderer in the rpg demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 21 Sep 2010 20:49:08 +0000 |
parents | 64738befdf3b |
children |
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/** * This is an example that shows a simple Hello World example * with Guichan. The example uses the OpenGL back end and the * Allegro back end. */ #include <guichan.hpp> #include <iostream> // Here we store a global Gui object. We make it global // so it's easily accessable. Of course, global variables // should normally be avioded when it comes to OOP, but // this examples is not an example that shows how to make a // good and clean C++ application but merely an example // that shows how to use Guichan. namespace globals { gcn::Gui* gui; } // Include code to set up an OpenGL and Allegro application with Guichan. // The openglallegro.hpp file is responsible for creating and deleting // the global Gui object. #include "openglallegro.hpp" // Include code to set up a Guichan GUI with a simple Hello // World example. The code populates the global Gui object. #include "helloworld.hpp" int main(int argc, char **argv) { try { openglallegro::init(); helloworld::init(); openglallegro::run(); helloworld::halt(); openglallegro::halt(); } /* * Catch all Guichan exceptions */ catch (gcn::Exception e) { std::cerr << e.getMessage() << std::endl; return 1; } /* * Catch all Std exceptions */ catch (std::exception e) { std::cerr << "Std exception: " << e.what() << std::endl; return 1; } /* * Catch all Unknown exceptions */ catch (...) { std::cerr << "Unknown exception" << std::endl; return 1; } return 0; } END_OF_MAIN()