view engine/core/eventchannel/eventmanager.h @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents bb9902910067
children a1884665aa95
line wrap: on
line source

/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_EVENTCHANNEL_EVENTMANAGER_H
#define FIFE_EVENTCHANNEL_EVENTMANAGER_H

// Standard C++ library includes
//
#include <vector>
#include <map>
#include <list>

// 3rd party library includes
//

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
//
#include "eventchannel/command/ec_command.h"
#include "eventchannel/command/ec_icommandcontroller.h"
#include "eventchannel/command/ec_icommandlistener.h"

#include "eventchannel/key/ec_ikeycontroller.h"
#include "eventchannel/key/ec_ikeylistener.h"
#include "eventchannel/key/ec_keyevent.h"
#include "eventchannel/key/ec_key.h"

#include "eventchannel/mouse/ec_imousecontroller.h"
#include "eventchannel/mouse/ec_imouselistener.h"
#include "eventchannel/mouse/ec_mouseevent.h"

#include "eventchannel/sdl/ec_isdleventcontroller.h"
#include "eventchannel/sdl/ec_isdleventlistener.h"

#include "eventchannel/trigger/ec_itriggercontroller.h"

namespace FIFE {

	class ICommandListener;
	class InputEvent;
	class MouseEvent;
	class KeyEvent;
	class IKeyFilter;

	/**  Event Manager manages all events related to FIFE
	 */
	class EventManager: 
		public ICommandController,
		public IKeyController, 
		public IMouseController, 
		public ISdlEventController, 
		public IEventSource,
		public ITriggerController {
	public:
		/** Constructor.
		 */
		EventManager();

		/** Destructor
		 */
		virtual ~EventManager();

		void addCommandListener(ICommandListener* listener);
		void removeCommandListener(ICommandListener* listener);
		void dispatchCommand(Command& command);
		void addKeyListener(IKeyListener* listener);
		void removeKeyListener(IKeyListener* listener);
		void addMouseListener(IMouseListener* listener);
		void removeMouseListener(IMouseListener* listener);
		void addSdlEventListener(ISdlEventListener* listener);
		void removeSdlEventListener(ISdlEventListener* listener);
		EventSourceType getEventSourceType();

		void registerTrigger(Trigger& trigger);
		void unregisterTrigger(Trigger& trigger);

		/** Process the SDL event queue.
		 * This is to be called only by the engine itself once per frame. 
		 * It passes appropriate events to their listeners
		 */
		void processEvents();

		void setKeyFilter(IKeyFilter* keyFilter);

	private:
		// Helpers for processEvents
		void processActiveEvent(SDL_Event event);
		void processKeyEvent(SDL_Event event);
		void processMouseEvent(SDL_Event event);
		bool combineEvents(SDL_Event& event1, const SDL_Event& event2);

		// Events dispatchers - only dispatchSdlevent may reject the event.
		bool dispatchSdlEvent(SDL_Event& evt);
		void dispatchKeyEvent(KeyEvent& evt);
		void dispatchMouseEvent(MouseEvent& evt);

		// Translate events
		void fillModifiers(InputEvent& evt);
		void fillKeyEvent(const SDL_Event& sdlevt, KeyEvent& keyevt);
		void fillMouseEvent(const SDL_Event& sdlevt, MouseEvent& mouseevt);

		void pollTriggers();
		
		std::vector<ICommandListener*> m_commandlisteners;
		std::vector<ICommandListener*> m_pending_commandlisteners;
		std::vector<ICommandListener*> m_pending_cldeletions;

		std::vector<IKeyListener*> m_keylisteners;
		std::vector<IKeyListener*> m_pending_keylisteners;
		std::vector<IKeyListener*> m_pending_kldeletions;

		std::vector<IMouseListener*> m_mouselisteners;
		std::vector<IMouseListener*> m_pending_mouselisteners;
		std::vector<IMouseListener*> m_pending_mldeletions;

		std::vector<ISdlEventListener*> m_sdleventlisteners;
		std::vector<ISdlEventListener*> m_pending_sdleventlisteners;
		std::vector<ISdlEventListener*> m_pending_sdldeletions;

		std::map<int, bool> m_keystatemap;
		IKeyFilter* m_keyfilter;
		int m_mousestate;
		MouseEvent::MouseButtonType m_mostrecentbtn;

		std::list<Trigger*> m_triggers;
	};
} //FIFE

#endif