Mercurial > fife-parpg
view tools/editor/scripts/mapview.py @ 384:621b062e752d
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 20 Jan 2010 05:56:18 +0000 |
parents | 64738befdf3b |
children | ac7806c46b94 |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife import editor from fife.extensions import loaders, savers from events import events from mapcontroller import MapController class MapView: """ MapView represents a map in the editor. It handles opening, saving and closing of a map, as well as displaying it on screen. """ def __init__(self, map): self._map = map self._editor = editor.getEditor() self._controller = MapController(self._map) self._camera = None if map is None: raise AttributeError("No map passed to MapView!") if not self._map.getLayers(): raise AttributeError('Editor error: map ' + self._map.getId() + ' has no layers. Cannot edit.') map.addChangeListener(self._editor.getEventListener().mapchangelistener) for layer in map.getLayers(): layer.addChangeListener(self._editor.getEventListener().layerchangelistener) events.onLayerCreate.connect(self._layerCreated) self.importlist = [] if hasattr(map, "importDirs"): self.importlist.extend(map.importDirs) def _cleanUp(self): events.onLayerCreate.disconnect(self._layerCreated) if self._map: for layer in self._map.getLayers(): layer.removeChangeListener(self._editor.getEventListener().layerchangelistener) self.importlist = [] self._map = None self._editor = None self._controller = None self._camera = None def _layerCreated(self, map, layer): if map.getId() == self._map.getId(): layer.addChangeListener(self._editor.getEventListener().layerchangelistener) # Copied from mapeditor.py def show(self): """ Sets up the camera to display the map. Size of the camera is equal to the screen size """ _camera = None engine = self._editor.getEngine() engine.getView().resetRenderers() for cam in engine.getView().getCameras(): cam.setEnabled(False) for cam in engine.getView().getCameras(): if cam.getLocationRef().getMap().getId() == self._map.getId(): rb = engine.getRenderBackend() cam.setViewPort(fife.Rect(0, 0, rb.getScreenWidth(), rb.getScreenHeight())) cam.setEnabled(True) self._camera = cam break else: raise AttributeError('No cameras found associated with this map: ' + self._map.getId()) def getCamera(self): return self._camera def setCamera(self, camera): if not camera: print "Camera can not be None" return if camera.getLocation().getLayer().getMap() != self._map: print "Camera is not associated with this map" return self._camera = None def getController(self): return self._controller def getMap(self): return self._map def save(self): """ Saves the map using the previous filename. Emits preSave and postSave signals. """ curname = "" try: curname = self._map.getResourceLocation().getFilename() except RuntimeError: print "Map has no filename yet, can't save." return events.preSave.send(sender=self, mapview=self) savers.saveMapFile(curname, self._editor.getEngine(), self._map, importList=self.importlist) events.postSave.send(sender=self, mapview=self) def saveAs(self, filename): """ Saves the map using a specified filename. Emits preSave and postSave signals. """ events.preSave.send(sender=self, mapview=self) savers.saveMapFile(str(filename), self._editor.getEngine(), self._map, importList=self.importlist) events.postSave.send(sender=self, mapview=self) def close(self): """ Closes the mapview """ events.preMapClosed.send(sender=self, mapview=self) self._controller.cleanUp() # Remove cameras view = self._editor.getEngine().getView() for cam in view.getCameras(): if cam.getLocationRef().getMap().getId() == self._map.getId(): cam.setEnabled(False) #view.removeCamera(cam) view.resetRenderers() # Unload the map from FIFE self._editor.getEngine().getModel().deleteMap(self._map) self._map = None self._cleanUp() events.postMapClosed.send(sender=self, mapview=self)