Mercurial > fife-parpg
view engine/core/view/renderers/quadtreerenderer.h @ 680:60621d858548
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
* Added the forgotten LightEdit plugin for the editor.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 21 Nov 2010 15:58:14 +0000 |
parents | 16c2b3ee59ce |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_QUADTREERENDERER_H #define FIFE_QUADTREERENDERER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" #include "util/structures/quadtree.h" namespace FIFE { class RenderBackend; class RenderVisitor { public: int visited; RenderBackend * m_renderbackend; Layer * m_layer; Camera *m_camera; RenderVisitor(RenderBackend * rb, Layer * layer, Camera *camera); ~RenderVisitor(); template<typename T> bool visit(QuadNode<T,2>* node, int d); }; class QuadTreeRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use */ QuadTreeRenderer(RenderBackend* renderbackend, int position); QuadTreeRenderer(const QuadTreeRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~QuadTreeRenderer(); void render(Camera* cam, Layer* layer, RenderList& instances); std::string getName() { return "QuadTreeRenderer"; } private: }; } #endif