Mercurial > fife-parpg
view engine/core/video/sdl/sdlimage.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | ad1f09d954f9 |
children | 47b49b9b0c0a |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <cassert> #include <iostream> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/log/logger.h" #include "util/structures/rect.h" #include "video/renderbackend.h" #include "renderbackendsdl.h" #include "sdlblendingfunctions.h" #include "sdlimage.h" namespace FIFE { static Logger _log(LM_VIDEO); SDLImage::SDLImage(SDL_Surface* surface): Image(surface) { resetSdlimage(); } SDLImage::SDLImage(const uint8_t* data, unsigned int width, unsigned int height): Image(data, width, height) { resetSdlimage(); } void SDLImage::resetSdlimage() { m_last_alpha = 255; m_finalized = false; m_isalphaoptimized = false; m_colorkey = RenderBackend::instance()->getColorKey(); } SDLImage::~SDLImage() { } void SDL_BlitSurfaceWithAlpha( const SDL_Surface* src, const SDL_Rect* srcRect, SDL_Surface* dst, SDL_Rect* dstRect, unsigned char alpha ) { if( 0 == alpha ) { return; } int screenX, screenY; if( dstRect ) { screenX = dstRect->x; screenY = dstRect->y; } else { screenX = dst->clip_rect.x; screenY = dst->clip_rect.y; } int width, height, tX, tY; if( srcRect ) { tX = srcRect->x; tY = srcRect->y; width = srcRect->w; height = srcRect->h; } else { tX = src->clip_rect.x; tY = src->clip_rect.y; width = src->clip_rect.w; height = src->clip_rect.h; } // Clipping. if( ( screenX >= ( dst->clip_rect.x + dst->clip_rect.w ) ) || ( screenY >= ( dst->clip_rect.y + dst->clip_rect.h ) ) || ( ( screenX + width ) <= dst->clip_rect.x ) || ( ( screenY + height ) <= dst->clip_rect.y ) ) { return; } if( screenX < dst->clip_rect.x ) { int dX = dst->clip_rect.x - screenX; screenX += dX; width -= dX; tX += dX; } if( ( screenX + width ) > ( dst->clip_rect.x + dst->clip_rect.w ) ) { int dX = ( screenX + width ) - ( dst->clip_rect.x + dst->clip_rect.w ); width -= dX; } if( screenY < dst->clip_rect.y ) { int dY = dst->clip_rect.y - screenY; screenY += dY; height -= dY; tY += dY; } if( ( screenY + height ) > ( dst->clip_rect.y + dst->clip_rect.h ) ) { int dY = ( screenY + height ) - ( dst->clip_rect.y + dst->clip_rect.h ); height -= dY; } if( ( 0 >= height ) || ( 0 >= width ) ) { return; } SDL_LockSurface( dst ); unsigned char* srcData = reinterpret_cast< unsigned char* > ( src->pixels ); unsigned char* dstData = reinterpret_cast< unsigned char* > ( dst->pixels ); // move data pointers to the start of the pixels we're copying srcData += tY * src->pitch + tX * src->format->BytesPerPixel; dstData += screenY * dst->pitch + screenX * dst->format->BytesPerPixel; switch( src->format->BitsPerPixel ) { case 32: { switch( dst->format->BitsPerPixel ) { case 16: { if( 0xFFFF == ( dst->format->Rmask | dst->format->Gmask | dst->format->Bmask ) ) { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGB565( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } } break; case 24: { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGB8( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } break; case 32: { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGBA8( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } break; default: break; } ///< switch( dst->format->BitsPerPixel ) } break; case 16: { if( 0x000F == src->format->Amask ) { if( ( 16 == dst->format->BitsPerPixel ) && ( 0xFFFF == ( dst->format->Rmask | dst->format->Gmask | dst->format->Bmask ) ) ) { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA4_to_RGB565( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } } } break; default: break; } ///< switch( src->format->BitsPerPixel ) SDL_UnlockSurface( dst ); } void SDLImage::render(const Rect& rect, SDL_Surface* screen, unsigned char alpha) { if (alpha == 0) { return; } if (rect.right() < 0 || rect.x > static_cast<int>(screen->w) || rect.bottom() < 0 || rect.y > static_cast<int>(screen->h)) { return; } finalize(); SDL_Surface* surface = screen; SDL_Rect r; r.x = rect.x; r.y = rect.y; r.w = rect.w; r.h = rect.h; if (m_surface->format->Amask == 0) { // Image has no alpha channel. This allows us to use the per-surface alpha. if (m_last_alpha != alpha) { m_last_alpha = alpha; SDL_SetAlpha(m_surface, SDL_SRCALPHA | SDL_RLEACCEL, alpha); } SDL_BlitSurface(m_surface, 0, surface, &r); } else { if( 255 != alpha ) { // Special blitting routine with alpha blending: // dst.rgb = ( src.rgb * src.a * alpha ) + ( dst.rgb * (255 - ( src.a * alpha ) ) ); SDL_BlitSurfaceWithAlpha( m_surface, 0, surface, &r, alpha ); } else { SDL_BlitSurface(m_surface, 0, surface, &r); } } } void SDLImage::finalize() { if( m_finalized ) { return; } m_finalized = true; SDL_Surface *old_surface = m_surface; Uint32 key = SDL_MapRGB(m_surface->format, m_colorkey.r, m_colorkey.g, m_colorkey.b); if (m_surface->format->Amask == 0) { SDL_SetAlpha(m_surface, SDL_SRCALPHA | SDL_RLEACCEL, 255); // only use color key if feature is enabled if (RenderBackend::instance()->isColorKeyEnabled()) { SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key); } m_surface = SDL_DisplayFormat(m_surface); } else { RenderBackendSDL* be = static_cast<RenderBackendSDL*>(RenderBackend::instance()); m_isalphaoptimized &= be->isAlphaOptimizerEnabled(); if( m_isalphaoptimized ) { m_surface = optimize(m_surface); } else { SDL_SetAlpha(m_surface, SDL_SRCALPHA, 255); // only use color key if feature is enabled if (RenderBackend::instance()->isColorKeyEnabled()) { SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key); } m_surface = SDL_DisplayFormatAlpha(m_surface); } } SDL_FreeSurface(old_surface); } SDL_Surface* SDLImage::optimize(SDL_Surface* src) { // The algorithm is originally by "Tim Goya" <tuxdev103@gmail.com> // Few modifications and adaptions by the FIFE team. // // It tries to determine whether an image with a alpha channel // actually uses that. Often PNGs contains an alpha channels // as they don't provide a colorkey feature(?) - so to speed // up SDL rendering we try to remove the alpha channel. // As a reminder: src->format->Amask != 0 here int transparent = 0; int opaque = 0; int semitransparent = 0; int alphasum = 0; int alphasquaresum = 0; bool colors[(1 << 12)]; memset(colors, 0, (1 << 12) * sizeof(bool)); int bpp = src->format->BytesPerPixel; if(SDL_MUSTLOCK(src)) { SDL_LockSurface(src); } /* In the first pass through we calculate avg(alpha), avg(alpha^2) and the number of semitransparent pixels. We also try to find a useable color. */ for(int y = 0;y < src->h;y++) { for(int x = 0;x < src->w;x++) { Uint8 *pixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp; Uint32 mapped = 0; switch(bpp) { case 1: mapped = *pixel; break; case 2: mapped = *(Uint16 *)pixel; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN mapped |= pixel[0] << 16; mapped |= pixel[1] << 8; mapped |= pixel[2] << 0; #else mapped |= pixel[0] << 0; mapped |= pixel[1] << 8; mapped |= pixel[2] << 16; #endif break; case 4: mapped = *(Uint32 *)pixel; break; } Uint8 red, green, blue, alpha; SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha); if(alpha < 16) { transparent++; } else if (alpha > 240) { opaque++; alphasum += alpha; alphasquaresum += alpha*alpha; } else { semitransparent++; alphasum += alpha; alphasquaresum += alpha*alpha; } // mark the color as used. if( alpha != 0 ) { colors[((red & 0xf0) << 4) | (green & 0xf0) | ((blue & 0xf0) >> 4)] = true; } } } int avgalpha = (opaque + semitransparent) ? alphasum / (opaque + semitransparent) : 0; int alphavariance = 0; if(SDL_MUSTLOCK(src)) { SDL_UnlockSurface(src); } alphasquaresum /= (opaque + semitransparent) ? (opaque + semitransparent) : 1; alphavariance = alphasquaresum - avgalpha*avgalpha; if(semitransparent > ((transparent + opaque + semitransparent) / 8) && alphavariance > 16) { FL_DBG(_log, LMsg("sdlimage") << "Trying to alpha-optimize image. FAILED: real alpha usage. " << " alphavariance=" << alphavariance << " total=" << (transparent + opaque + semitransparent) << " semitransparent=" << semitransparent << "(" << (float(semitransparent)/(transparent + opaque + semitransparent)) << ")"); return SDL_DisplayFormatAlpha(src); } // check availability of a suitable color as colorkey int keycolor = -1; for(int i = 0;i < (1 << 12);i++) { if(!colors[i]) { keycolor = i; break; } } if(keycolor == -1) { FL_DBG(_log, LMsg("sdlimage") << "Trying to alpha-optimize image. FAILED: no free color"); return SDL_DisplayFormatAlpha(src); } SDL_Surface *dst = SDL_CreateRGBSurface(src->flags & ~(SDL_SRCALPHA) | SDL_SWSURFACE, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, 0); bpp = dst->format->BytesPerPixel; Uint32 key = SDL_MapRGB(dst->format, m_colorkey.r, m_colorkey.g, m_colorkey.b); // if the global color key feature is disabled, then use the manually found color key if (!RenderBackend::instance()->isColorKeyEnabled()) { key = SDL_MapRGB(dst->format, (((keycolor & 0xf00) >> 4) | 0xf), ((keycolor & 0xf0) | 0xf), (((keycolor & 0xf) << 4) | 0xf)); } if(SDL_MUSTLOCK(src)) { SDL_LockSurface(src); } if(SDL_MUSTLOCK(dst)) { SDL_LockSurface(dst); } for(int y = 0;y < dst->h;y++) { for(int x = 0;x < dst->w;x++) { Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp; Uint8 *dstpixel = (Uint8 *) dst->pixels + y * dst->pitch + x * bpp; Uint32 mapped = 0; switch(bpp) { case 1: mapped = *srcpixel; break; case 2: mapped = *(Uint16 *)srcpixel; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN mapped |= srcpixel[0] << 16; mapped |= srcpixel[1] << 8; mapped |= srcpixel[2] << 0; #else mapped |= srcpixel[0] << 0; mapped |= srcpixel[1] << 8; mapped |= srcpixel[2] << 16; #endif break; case 4: mapped = *(Uint32 *)srcpixel; break; } Uint8 red, green, blue, alpha; SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha); if(alpha < (avgalpha / 4)) { mapped = key; } else { mapped = SDL_MapRGB(dst->format, red, green, blue); } switch(bpp) { case 1: *dstpixel = mapped; break; case 2: *(Uint16 *)dstpixel = mapped; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN dstpixel[0] = (mapped >> 16) & 0xff; dstpixel[1] = (mapped >> 8) & 0xff; dstpixel[2] = (mapped >> 0) & 0xff; #else dstpixel[0] = (mapped >> 0) & 0xff; dstpixel[1] = (mapped >> 8) & 0xff; dstpixel[2] = (mapped >> 16) & 0xff; #endif break; case 4: *(Uint32 *)dstpixel = mapped; break; } } } if(SDL_MUSTLOCK(dst)) { SDL_UnlockSurface(dst); } if(SDL_MUSTLOCK(src)) { SDL_UnlockSurface(src); } // Using the per surface alpha value does not // work out for mostly transparent pixels. // Thus disabling the part here - this needs a // more complex refactoring. // if(avgalpha < 240) { // SDL_SetAlpha(dst, SDL_SRCALPHA | SDL_RLEACCEL, avgalpha); //} SDL_SetColorKey(dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, key); SDL_Surface *convert = SDL_DisplayFormat(dst); SDL_FreeSurface(dst); FL_DBG(_log, LMsg("sdlimage ") << "Trying to alpha-optimize image. SUCCESS: colorkey is " << key); return convert; } // end optimize bool SDLImage::putPixel(int x, int y, int r, int g, int b) { if ((x < 0) || (x >= m_surface->w) || (y < 0) || (y >= m_surface->h)) { return false; } int bpp = m_surface->format->BytesPerPixel; SDL_LockSurface(m_surface); Uint8* p = (Uint8*)m_surface->pixels + y * m_surface->pitch + x * bpp; Uint32 pixel = SDL_MapRGB(m_surface->format, r, g, b); switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } SDL_UnlockSurface(m_surface); return true; } void SDLImage::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { // Draw a line with Bresenham, imitated from guichan int x1 = p1.x; int x2 = p2.x; int y1 = p1.y; int y2 = p2.y; int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); if (dx > dy) { if (x1 > x2) { // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; } if (y1 < y2) { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { putPixel(x, y, r, g, b); p += dy; if (p * 2 >= dx) { y++; p -= dx; } } } else { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { putPixel(x, y, r, g, b); p += dy; if (p * 2 >= dx) { y--; p -= dx; } } } } else { if (y1 > y2) { // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; } if (x1 < x2) { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { putPixel(x, y, r, g, b); p += dx; if (p * 2 >= dy) { x++; p -= dy; } } } else { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { putPixel(x, y, r, g, b); p += dx; if (p * 2 >= dy) { x--; p -= dy; } } } } } void SDLImage::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { drawLine(p1, p2, r, g, b); drawLine(p2, p3, r, g, b); drawLine(p3, p4, r, g, b); drawLine(p4, p1, r, g, b); } void SDLImage::drawVertex(const Point& p, const uint8_t size, int r, int g, int b){ Point p1 = Point(p.x-size, p.y+size); Point p2 = Point(p.x+size, p.y+size); Point p3 = Point(p.x+size, p.y-size); Point p4 = Point(p.x-size, p.y-size); drawLine(p1, p2, r, g, b); drawLine(p2, p3, r, g, b); drawLine(p3, p4, r, g, b); drawLine(p4, p1, r, g, b); } void SDLImage::saveImage(const std::string& filename) { if(m_surface) { const unsigned int swidth = getWidth(); const unsigned int sheight = getHeight(); Uint32 rmask, gmask, bmask, amask; SDL_Surface *surface = NULL; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, swidth, sheight, 24, rmask, gmask, bmask, 0); if(surface == NULL) { return; } SDL_BlitSurface(m_surface, NULL, surface, NULL); saveAsPng(filename, *surface); SDL_FreeSurface(surface); } } void SDLImage::setClipArea(const Rect& cliparea, bool clear) { SDL_Rect rect; rect.x = cliparea.x; rect.y = cliparea.y; rect.w = cliparea.w; rect.h = cliparea.h; SDL_SetClipRect(m_surface, &rect); if (clear) { SDL_FillRect(m_surface, &rect, 0x00); } } }