Mercurial > fife-parpg
view engine/core/video/sdl/sdlimage.cpp @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | ad1f09d954f9 |
children | 2de93d36ca6d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <cassert> #include <iostream> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/log/logger.h" #include "util/structures/rect.h" #include "video/renderbackend.h" #include "renderbackendsdl.h" #include "sdlblendingfunctions.h" #include "sdlimage.h" namespace FIFE { static Logger _log(LM_VIDEO); SDLImage::SDLImage(SDL_Surface* surface): Image(surface) { resetSdlimage(); } SDLImage::SDLImage(const uint8_t* data, unsigned int width, unsigned int height): Image(data, width, height) { resetSdlimage(); } void SDLImage::resetSdlimage() { m_last_alpha = 255; m_finalized = false; m_isalphaoptimized = false; m_colorkey = RenderBackend::instance()->getColorKey(); } SDLImage::~SDLImage() { } void SDL_BlitSurfaceWithAlpha( const SDL_Surface* src, const SDL_Rect* srcRect, SDL_Surface* dst, SDL_Rect* dstRect, unsigned char alpha ) { if( 0 == alpha ) { return; } int screenX, screenY; if( dstRect ) { screenX = dstRect->x; screenY = dstRect->y; } else { screenX = dst->clip_rect.x; screenY = dst->clip_rect.y; } int width, height, tX, tY; if( srcRect ) { tX = srcRect->x; tY = srcRect->y; width = srcRect->w; height = srcRect->h; } else { tX = src->clip_rect.x; tY = src->clip_rect.y; width = src->clip_rect.w; height = src->clip_rect.h; } // Clipping. if( ( screenX >= ( dst->clip_rect.x + dst->clip_rect.w ) ) || ( screenY >= ( dst->clip_rect.y + dst->clip_rect.h ) ) || ( ( screenX + width ) <= dst->clip_rect.x ) || ( ( screenY + height ) <= dst->clip_rect.y ) ) { return; } if( screenX < dst->clip_rect.x ) { int dX = dst->clip_rect.x - screenX; screenX += dX; width -= dX; tX += dX; } if( ( screenX + width ) > ( dst->clip_rect.x + dst->clip_rect.w ) ) { int dX = ( screenX + width ) - ( dst->clip_rect.x + dst->clip_rect.w ); width -= dX; } if( screenY < dst->clip_rect.y ) { int dY = dst->clip_rect.y - screenY; screenY += dY; height -= dY; tY += dY; } if( ( screenY + height ) > ( dst->clip_rect.y + dst->clip_rect.h ) ) { int dY = ( screenY + height ) - ( dst->clip_rect.y + dst->clip_rect.h ); height -= dY; } if( ( 0 >= height ) || ( 0 >= width ) ) { return; } SDL_LockSurface( dst ); unsigned char* srcData = reinterpret_cast< unsigned char* > ( src->pixels ); unsigned char* dstData = reinterpret_cast< unsigned char* > ( dst->pixels ); // move data pointers to the start of the pixels we're copying srcData += tY * src->pitch + tX * src->format->BytesPerPixel; dstData += screenY * dst->pitch + screenX * dst->format->BytesPerPixel; switch( src->format->BitsPerPixel ) { case 32: { switch( dst->format->BitsPerPixel ) { case 16: { if( 0xFFFF == ( dst->format->Rmask | dst->format->Gmask | dst->format->Bmask ) ) { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGB565( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } } break; case 24: { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGB8( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } break; case 32: { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA8_to_RGBA8( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } break; default: break; } ///< switch( dst->format->BitsPerPixel ) } break; case 16: { if( 0x000F == src->format->Amask ) { if( ( 16 == dst->format->BitsPerPixel ) && ( 0xFFFF == ( dst->format->Rmask | dst->format->Gmask | dst->format->Bmask ) ) ) { for( int y = height; y > 0; --y ) { SDL_BlendRow_RGBA4_to_RGB565( srcData, dstData, alpha, width ); srcData += src->pitch; dstData += dst->pitch; } } } } break; default: break; } ///< switch( src->format->BitsPerPixel ) SDL_UnlockSurface( dst ); } void SDLImage::render(const Rect& rect, SDL_Surface* screen, unsigned char alpha) { if (alpha == 0) { return; } if (rect.right() < 0 || rect.x > static_cast<int>(screen->w) || rect.bottom() < 0 || rect.y > static_cast<int>(screen->h)) { return; } finalize(); SDL_Surface* surface = screen; SDL_Rect r; r.x = rect.x; r.y = rect.y; r.w = rect.w; r.h = rect.h; if (m_surface->format->Amask == 0) { // Image has no alpha channel. This allows us to use the per-surface alpha. if (m_last_alpha != alpha) { m_last_alpha = alpha; SDL_SetAlpha(m_surface, SDL_SRCALPHA | SDL_RLEACCEL, alpha); } SDL_BlitSurface(m_surface, 0, surface, &r); } else { if( 255 != alpha ) { // Special blitting routine with alpha blending: // dst.rgb = ( src.rgb * src.a * alpha ) + ( dst.rgb * (255 - ( src.a * alpha ) ) ); SDL_BlitSurfaceWithAlpha( m_surface, 0, surface, &r, alpha ); } else { SDL_BlitSurface(m_surface, 0, surface, &r); } } } void SDLImage::finalize() { if( m_finalized ) { return; } m_finalized = true; SDL_Surface *old_surface = m_surface; Uint32 key = SDL_MapRGB(m_surface->format, m_colorkey.r, m_colorkey.g, m_colorkey.b); if (m_surface->format->Amask == 0) { SDL_SetAlpha(m_surface, SDL_SRCALPHA | SDL_RLEACCEL, 255); // only use color key if feature is enabled if (RenderBackend::instance()->isColorKeyEnabled()) { SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key); } m_surface = SDL_DisplayFormat(m_surface); } else { RenderBackendSDL* be = static_cast<RenderBackendSDL*>(RenderBackend::instance()); m_isalphaoptimized &= be->isAlphaOptimizerEnabled(); if( m_isalphaoptimized ) { m_surface = optimize(m_surface); } else { SDL_SetAlpha(m_surface, SDL_SRCALPHA, 255); // only use color key if feature is enabled if (RenderBackend::instance()->isColorKeyEnabled()) { SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key); } m_surface = SDL_DisplayFormatAlpha(m_surface); } } SDL_FreeSurface(old_surface); } SDL_Surface* SDLImage::optimize(SDL_Surface* src) { // The algorithm is originally by "Tim Goya" <tuxdev103@gmail.com> // Few modifications and adaptions by the FIFE team. // // It tries to determine whether an image with a alpha channel // actually uses that. Often PNGs contains an alpha channels // as they don't provide a colorkey feature(?) - so to speed // up SDL rendering we try to remove the alpha channel. // As a reminder: src->format->Amask != 0 here int transparent = 0; int opaque = 0; int semitransparent = 0; int alphasum = 0; int alphasquaresum = 0; bool colors[(1 << 12)]; memset(colors, 0, (1 << 12) * sizeof(bool)); int bpp = src->format->BytesPerPixel; if(SDL_MUSTLOCK(src)) { SDL_LockSurface(src); } /* In the first pass through we calculate avg(alpha), avg(alpha^2) and the number of semitransparent pixels. We also try to find a useable color. */ for(int y = 0;y < src->h;y++) { for(int x = 0;x < src->w;x++) { Uint8 *pixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp; Uint32 mapped = 0; switch(bpp) { case 1: mapped = *pixel; break; case 2: mapped = *(Uint16 *)pixel; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN mapped |= pixel[0] << 16; mapped |= pixel[1] << 8; mapped |= pixel[2] << 0; #else mapped |= pixel[0] << 0; mapped |= pixel[1] << 8; mapped |= pixel[2] << 16; #endif break; case 4: mapped = *(Uint32 *)pixel; break; } Uint8 red, green, blue, alpha; SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha); if(alpha < 16) { transparent++; } else if (alpha > 240) { opaque++; alphasum += alpha; alphasquaresum += alpha*alpha; } else { semitransparent++; alphasum += alpha; alphasquaresum += alpha*alpha; } // mark the color as used. if( alpha != 0 ) { colors[((red & 0xf0) << 4) | (green & 0xf0) | ((blue & 0xf0) >> 4)] = true; } } } int avgalpha = (opaque + semitransparent) ? alphasum / (opaque + semitransparent) : 0; int alphavariance = 0; if(SDL_MUSTLOCK(src)) { SDL_UnlockSurface(src); } alphasquaresum /= (opaque + semitransparent) ? (opaque + semitransparent) : 1; alphavariance = alphasquaresum - avgalpha*avgalpha; if(semitransparent > ((transparent + opaque + semitransparent) / 8) && alphavariance > 16) { FL_DBG(_log, LMsg("sdlimage") << "Trying to alpha-optimize image. FAILED: real alpha usage. " << " alphavariance=" << alphavariance << " total=" << (transparent + opaque + semitransparent) << " semitransparent=" << semitransparent << "(" << (float(semitransparent)/(transparent + opaque + semitransparent)) << ")"); return SDL_DisplayFormatAlpha(src); } // check availability of a suitable color as colorkey int keycolor = -1; for(int i = 0;i < (1 << 12);i++) { if(!colors[i]) { keycolor = i; break; } } if(keycolor == -1) { FL_DBG(_log, LMsg("sdlimage") << "Trying to alpha-optimize image. FAILED: no free color"); return SDL_DisplayFormatAlpha(src); } SDL_Surface *dst = SDL_CreateRGBSurface(src->flags & ~(SDL_SRCALPHA) | SDL_SWSURFACE, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, 0); bpp = dst->format->BytesPerPixel; Uint32 key = SDL_MapRGB(dst->format, m_colorkey.r, m_colorkey.g, m_colorkey.b); // if the global color key feature is disabled, then use the manually found color key if (!RenderBackend::instance()->isColorKeyEnabled()) { key = SDL_MapRGB(dst->format, (((keycolor & 0xf00) >> 4) | 0xf), ((keycolor & 0xf0) | 0xf), (((keycolor & 0xf) << 4) | 0xf)); } if(SDL_MUSTLOCK(src)) { SDL_LockSurface(src); } if(SDL_MUSTLOCK(dst)) { SDL_LockSurface(dst); } for(int y = 0;y < dst->h;y++) { for(int x = 0;x < dst->w;x++) { Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp; Uint8 *dstpixel = (Uint8 *) dst->pixels + y * dst->pitch + x * bpp; Uint32 mapped = 0; switch(bpp) { case 1: mapped = *srcpixel; break; case 2: mapped = *(Uint16 *)srcpixel; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN mapped |= srcpixel[0] << 16; mapped |= srcpixel[1] << 8; mapped |= srcpixel[2] << 0; #else mapped |= srcpixel[0] << 0; mapped |= srcpixel[1] << 8; mapped |= srcpixel[2] << 16; #endif break; case 4: mapped = *(Uint32 *)srcpixel; break; } Uint8 red, green, blue, alpha; SDL_GetRGBA(mapped, src->format, &red, &green, &blue, &alpha); if(alpha < (avgalpha / 4)) { mapped = key; } else { mapped = SDL_MapRGB(dst->format, red, green, blue); } switch(bpp) { case 1: *dstpixel = mapped; break; case 2: *(Uint16 *)dstpixel = mapped; break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN dstpixel[0] = (mapped >> 16) & 0xff; dstpixel[1] = (mapped >> 8) & 0xff; dstpixel[2] = (mapped >> 0) & 0xff; #else dstpixel[0] = (mapped >> 0) & 0xff; dstpixel[1] = (mapped >> 8) & 0xff; dstpixel[2] = (mapped >> 16) & 0xff; #endif break; case 4: *(Uint32 *)dstpixel = mapped; break; } } } if(SDL_MUSTLOCK(dst)) { SDL_UnlockSurface(dst); } if(SDL_MUSTLOCK(src)) { SDL_UnlockSurface(src); } // Using the per surface alpha value does not // work out for mostly transparent pixels. // Thus disabling the part here - this needs a // more complex refactoring. // if(avgalpha < 240) { // SDL_SetAlpha(dst, SDL_SRCALPHA | SDL_RLEACCEL, avgalpha); //} SDL_SetColorKey(dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, key); SDL_Surface *convert = SDL_DisplayFormat(dst); SDL_FreeSurface(dst); FL_DBG(_log, LMsg("sdlimage ") << "Trying to alpha-optimize image. SUCCESS: colorkey is " << key); return convert; } // end optimize bool SDLImage::putPixel(int x, int y, int r, int g, int b, int a) { if ((x < 0) || (x >= m_surface->w) || (y < 0) || (y >= m_surface->h)) { return false; } int bpp = m_surface->format->BytesPerPixel; SDL_LockSurface(m_surface); Uint8* p = (Uint8*)m_surface->pixels + y * m_surface->pitch + x * bpp; Uint32 pixel = SDL_MapRGB(m_surface->format, r, g, b); switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } SDL_UnlockSurface(m_surface); return true; } void SDLImage::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { // Draw a line with Bresenham, imitated from guichan int x1 = p1.x; int x2 = p2.x; int y1 = p1.y; int y2 = p2.y; int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); if (dx > dy) { if (x1 > x2) { // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; } if (y1 < y2) { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { putPixel(x, y, r, g, b, a); p += dy; if (p * 2 >= dx) { y++; p -= dx; } } } else { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { putPixel(x, y, r, g, b, a); p += dy; if (p * 2 >= dx) { y--; p -= dx; } } } } else { if (y1 > y2) { // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; } if (x1 < x2) { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { putPixel(x, y, r, g, b, a); p += dx; if (p * 2 >= dy) { x++; p -= dy; } } } else { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { putPixel(x, y, r, g, b, a); p += dx; if (p * 2 >= dy) { x--; p -= dy; } } } } } void SDLImage::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { drawLine(p1, p2, r, g, b, a); drawLine(p2, p3, r, g, b, a); drawLine(p3, p1, r, g, b, a); } void SDLImage::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { drawLine(p1, p2, r, g, b, a); drawLine(p2, p3, r, g, b, a); drawLine(p3, p4, r, g, b, a); drawLine(p4, p1, r, g, b, a); } void SDLImage::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ Point p1 = Point(p.x-size, p.y+size); Point p2 = Point(p.x+size, p.y+size); Point p3 = Point(p.x+size, p.y-size); Point p4 = Point(p.x-size, p.y-size); drawLine(p1, p2, r, g, b, a); drawLine(p2, p3, r, g, b, a); drawLine(p3, p4, r, g, b, a); drawLine(p4, p1, r, g, b, a); } void SDLImage::saveImage(const std::string& filename) { if(m_surface) { const unsigned int swidth = getWidth(); const unsigned int sheight = getHeight(); Uint32 rmask, gmask, bmask, amask; SDL_Surface *surface = NULL; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, swidth, sheight, 24, rmask, gmask, bmask, 0); if(surface == NULL) { return; } SDL_BlitSurface(m_surface, NULL, surface, NULL); saveAsPng(filename, *surface); SDL_FreeSurface(surface); } } void SDLImage::setClipArea(const Rect& cliparea, bool clear) { SDL_Rect rect; rect.x = cliparea.x; rect.y = cliparea.y; rect.w = cliparea.w; rect.h = cliparea.h; SDL_SetClipRect(m_surface, &rect); if (clear) { SDL_FillRect(m_surface, &rect, 0x00); } } }