view tools/object_generator.py @ 515:520bd1621644

Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game. Updated the shooter demo to display one valid screen resolution in its settings dialog.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 15:02:16 +0000
parents 81641655bc38
children
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from util_scripts.path import path
import os, sys

DIRNAME = 'clients/rio_de_hola/objects/nature/trees'
NAMESPACE = 'http://www.fifengine.de/xml/rio_de_hola'
STATIC = 1
BLOCKING = 1

_sep = os.path.sep

def dirpath(p):
	return _sep.join(p.split(_sep)[:-1]) + _sep

def filename(p):
	return p.split(_sep)[-1]

class Animation(object):
	def __init__(self, path_to_xml):
		self.path = path_to_xml
		self.direction = int(dirpath(path_to_xml).split(_sep)[-2])
		self.action_name = dirpath(path_to_xml).split(_sep)[-3]
	
	def __str__(self):
		return self.path
	
	def relpath(self, rootpath):
		return self.path.replace(rootpath, '')

class StaticImage(object):
	def __init__(self, path_to_image):
		self.path = path_to_image
		self.direction = int(filename(path_to_image).split('.')[0])

	def __str__(self):
		return self.path

	def relpath(self, rootpath):
		return self.path.replace(rootpath, '')

OBJECT_HEADER = '<object id="%s" namespace="%s" blocking="%d" static="%d">'
ACTION_HEADER = '\t<action id="%s">'
ANIMATION_LINE = '\t\t<animation source="%s" direction="%d" />'
ACTION_FOOTER = '\t</action>'
IMAGE_LINE = '\t<image source="%s" direction="%d" />'
OBJECT_FOOTER = '</object>\n'

class Obj(object):
	def __init__(self, path_to_xml):
		self.path = path_to_xml
		self.dirpath = dirpath(path_to_xml)
		self.name = self.dirpath.split(_sep)[-2]
		try:
			num = int(self.name)
			self.name = self.dirpath.split(_sep)[-3] + ':' + self.name
		except ValueError:
			pass  # ok, object is not named as plain integer
		self.actions = {}
		self.images = []
	
	def animation_is_part_of(self, anim):
		return anim.path.find(self.dirpath) != -1
	
	def image_is_part_of(self, img):
		return (img.path.find(self.dirpath) != -1) and (img.relpath(self.dirpath).find(_sep) == -1)
	
	def add_animation(self, animation):
		if not self.actions.has_key(animation.action_name):
			self.actions[animation.action_name] = []
		self.actions[animation.action_name].append(animation)
	
	def add_image(self, image):
		self.images.append(image)

	def write_xml(self):
		lines = []
		a = lines.append
		a(OBJECT_HEADER % (self.name, NAMESPACE, BLOCKING, STATIC))
		self.images.sort(lambda x, y: cmp(str(x), str(y)))
		for i in self.images:
			a(IMAGE_LINE % (i.relpath(self.dirpath), i.direction))
		
		for action_name in sorted(self.actions.keys()):
			a(ACTION_HEADER % action_name)
			self.actions[action_name].sort(lambda x, y: cmp(str(x), str(y)))
			for animation in self.actions[action_name]:
				a(ANIMATION_LINE % (animation.relpath(self.dirpath), animation.direction))
			a(ACTION_FOOTER)
		a(OBJECT_FOOTER)
		
		print 'FILE : ', self.path
		print '\n'.join(lines)
		print ''
		open(self.path, 'w').write('\n'.join(lines))
	
	def __str__(self):
		return self.name

p = path(DIRNAME)
obj_files = [str(f) for f in p.walkfiles('object.xml')]
anim_files = [str(f) for f in p.walkfiles('animation.xml')]
images = [str(f) for f in p.walkfiles('*.png')]

objects = []
# iterate all object.xml files
for o in obj_files:
	obj = Obj(str(o))
	objects.append(obj)
	
	for a in anim_files:
		anim = Animation(str(a))
		if obj.animation_is_part_of(anim):
			obj.add_animation(anim)
	for i in images:
		img = StaticImage(str(i))
		if obj.image_is_part_of(img):
			obj.add_image(img)

for o in objects:
	o.write_xml()

print "all done"