Mercurial > fife-parpg
view engine/core/model/metamodel/timeprovider.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE Team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIME_PROVIDER_H #define FIFE_TIME_PROVIDER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" namespace FIFE { /** Timeprovider is an utility providing time management functionality * You can have hierarchy of time providers, whose multiplier can be changed independently. * Changing providers upper in the hierarchy, changes also all subproviders with the same ratio */ class TimeProvider { public: /** Constructor * In case there there is no provider master, you can use NULL */ TimeProvider(TimeProvider* master); ~TimeProvider(); /** With multiplier, you can adjust the time speed. 0.5 means time runs half as slow, * while 2.0 means it runs twice as fast */ void setMultiplier(float multiplier); /** @see setMultiplier. Returns mutliplier for this single provider */ float getMultiplier() const; /** @see setMultiplier. Returns mutliplier for whole chain of timeproviders * E.g. if master has multiplier 2.0 and this has 0.5, end result = 1.0 */ float getTotalMultiplier() const; /** Returns current game ticks. Fetched from furthest master to reduce system calls. */ unsigned int getGameTicks() const; private: TimeProvider* m_master; float m_multiplier; }; /** Utility function to calculate time scaling. Mostly done to avoid littering other code * with related casting * @return multiplier * ticks */ unsigned int scaleTime(float multiplier, unsigned int ticks); } //FIFE #endif