Mercurial > fife-parpg
view engine/core/model/metamodel/timeprovider.h @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | 56ac89189bc4 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIME_PROVIDER_H #define FIFE_TIME_PROVIDER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" namespace FIFE { /** Timeprovider is an utility providing time management functionality * You can have hierarchy of time providers, whose multiplier can be changed independently. * Changing providers upper in the hierarchy, changes also all subproviders with the same ratio */ class TimeProvider { public: /** Constructor * In case there there is no provider master, you can use NULL */ TimeProvider(TimeProvider* master); ~TimeProvider(); /** With multiplier, you can adjust the time speed. 0.5 means time runs half as slow, * while 2.0 means it runs twice as fast */ void setMultiplier(float multiplier); /** @see setMultiplier. Returns mutliplier for this single provider */ float getMultiplier() const; /** @see setMultiplier. Returns mutliplier for whole chain of timeproviders * E.g. if master has multiplier 2.0 and this has 0.5, end result = 1.0 */ float getTotalMultiplier() const; /** Returns current game ticks. Fetched from furthest master to reduce system calls. */ unsigned int getGameTicks() const; private: TimeProvider* m_master; float m_multiplier; }; /** Utility function to calculate time scaling. Mostly done to avoid littering other code * with related casting * @return multiplier * ticks */ unsigned int scaleTime(float multiplier, unsigned int ticks); } //FIFE #endif