Mercurial > fife-parpg
view tools/editor/scripts/gui/toolbar.py @ 695:47d58c7a95d7
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
* Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory.
* Added the current working directory to the VFS in Engine::preInit in addition to the default drive root.
* Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Fri, 10 Jun 2011 23:36:14 -1000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions import pychan from fife.extensions.pychan import widgets import scripts.events import action import scripts.editor from action import Action, ActionGroup from fife.fife import Color from panel import Panel from resizablebase import ResizableBase class ToolBar(Panel): ORIENTATION = { "Horizontal" : 0, "Vertical" : 1 } BUTTON_STYLE = { "IconOnly" : 0, "TextOnly" : 1, "TextUnderIcon" : 2, "TextBesideIcon" : 3 } def __init__(self, button_style=0, panel_size=27, orientation=0, *args, **kwargs): super(ToolBar, self).__init__(resizable=False, *args, **kwargs) self._actions = [] self._actionbuttons = [] self._button_style = 0 self._panel_size = panel_size self.gui = None self._orientation = orientation self._button_style = button_style self._updateToolbar() self.capture(self.mouseReleased, "mouseReleased", "toolbar") self.capture(self.mouseClicked, "mouseClicked", "toolbar") def addSeparator(self, separator=None): self.insertSeparator(separator, len(self._actions)) def addAction(self, action): self.insertAction(action, len(self._actions)) def removeAction(self, action): self._actions.remove(action) actions = [action] if isinstance(action, ActionGroup): actions = action.getActions() scripts.gui.action.changed.disconnect(self._updateActionGroup, sender=action) for a in actions: for b in self._actionbuttons[:]: if a == b.action: self.gui.removeChild(b) self._actionbuttons.remove(b) self.adaptLayout(False) def hasAction(self, action): for a in self._actions: if a == action: return True return False def insertAction(self, action, position=0, before=None): if self.hasAction(action): print "Action already added to toolbar" return if before is not None: position = self._actions.index(before) self._actions.insert(position, action) self._insertButton(action, position) def _updateActionGroup(self, sender): if isinstance(sender, ActionGroup): # Toolbar didn't properly handle events where # an action in actiongroup was removed self._updateToolbar() else: position = self._actions.index(sender) self.removeAction(sender) self.insertAction(sender, position) self.adaptLayout() def _insertButton(self, action, position): actions = [action] if isinstance(action, ActionGroup): actions = action.getActions() scripts.gui.action.changed.connect(self._updateActionGroup, sender=action) if position >= 0: actions = reversed(actions) # Action groups are counted as one action, add the hidde number of actions to position for i in range(position): if isinstance(self._actions[i], ActionGroup): position += len(self._actions[i].getActions()) - 1 for a in actions: button = ToolbarButton(a, button_style=self._button_style, name=a.text) self.gui.insertChild(button, position) self._actionbuttons.insert(position, button) def insertSeparator(self, separator=None, position=0, before=None): if separator==None: separator = Action(separator=True) self.insertAction(separator, position, before) def clear(self): self.removeAllChildren() self._actions = [] for i in reversed(range(len(self._actionbuttons))): self._actionbuttons[i].removeEvents() self._actionbuttons = [] def setButtonStyle(self, button_style): self._button_style = ToolBar.BUTTON_STYLE['IconOnly'] for key, val in ToolBar.BUTTON_STYLE.iteritems(): if val == button_style: self._button_style = button_style break self._updateToolbar() def getButtonStyle(self): return self._button_style button_style = property(getButtonStyle, setButtonStyle) def _updateToolbar(self): actions = self._actions self.clear() if self._orientation == ToolBar.ORIENTATION['Vertical']: self.gui = widgets.VBox(min_size=(self._panel_size, self._panel_size)) else: self.gui = widgets.HBox(min_size=(self._panel_size, self._panel_size)) self.addChild(self.gui) for action in actions: self.addAction(action) self.adaptLayout() def setOrientation(self, orientation): if orientation == ToolBar.ORIENTATION['Vertical']: self._orientation = ToolBar.ORIENTATION['Vertical'] self._max_size = (self._panel_size, 5000) else: self._orientation = ToolBar.ORIENTATION['Horizontal'] self._max_size = (5000, self._panel_size) self._orientation = orientation self._updateToolbar() def getOrientation(self): return self._orientation orientation = property(getOrientation, setOrientation) def setPanelSize(self, panel_size): self._panel_size = panel_size self.min_size = self.gui.min_size = (self._panel_size, self._panel_size) self.setOrientation(self._orientation) def getPanelSize(self): return self._panel_size panel_size = property(getPanelSize, setPanelSize) def mouseClicked(self, event): if event.getButton() == 2: # Right click if self.isDocked(): self.setDocked(False) event.consume() def mouseDragged(self, event): if self._resize is False and self.isDocked() is False: mouseX = self.x+event.getX() mouseY = self.y+event.getY() self._editor.getToolbarAreaAt(mouseX, mouseY, True) else: ResizableBase.mouseDragged(self, event) def mouseReleased(self, event): # Resize/move done self.real_widget.setMovable(self._movable) if self._resize: ResizableBase.mouseReleased(self, event) elif self._movable: mouseX = self.x+event.getX() mouseY = self.y+event.getY() dockArea = self._editor.getToolbarAreaAt(mouseX, mouseY) if dockArea is not None: self._editor.dockWidgetTo(self, dockArea, mouseX, mouseY) class ToolbarButton(widgets.VBox): def __init__(self, action, button_style=0, **kwargs): self._action = action self._widget = None super(ToolbarButton, self).__init__(**kwargs) self.setButtonStyle(button_style) self.update() self.initEvents() def initEvents(self): # Register eventlisteners self.capture(self._showTooltip, "mouseEntered") self.capture(self._hideTooltip, "mouseExited") scripts.gui.action.changed.connect(self._actionChanged, sender=self._action) def removeEvents(self): # Remove eventlisteners self.capture(None, "mouseEntered") self.capture(None, "mouseExited") scripts.gui.action.changed.disconnect(self.update, sender=self._action) def setAction(self, action): self.removeEvents() self._action = action self.update() self.adaptLayout(False) self.initEvents() def getAction(self): return self._action action = property(getAction, setAction) def setButtonStyle(self, button_style): self._button_style = ToolBar.BUTTON_STYLE['IconOnly'] for key, val in ToolBar.BUTTON_STYLE.iteritems(): if val == button_style: self._button_style = button_style break def getButtonStyle(self): return self._button_style button_style = property(getButtonStyle, setButtonStyle) def _showTooltip(self): if self._action is not None and self._action.helptext != "": scripts.editor.getEditor().getStatusBar().showTooltip(self._action.helptext) def _hideTooltip(self): scripts.editor.getEditor().getStatusBar().hideTooltip() def _actionChanged(self): self.update() self.adaptLayout(False) def update(self): """ Sets up the button widget """ if self._widget != None: self.removeChild(self._widget) self._widget = None if self._action is None: return widget = None icon = None text = None if self._action.isSeparator(): widget = widgets.VBox() widget.base_color += Color(8, 8, 8) widget.min_size = (2, 2) else: if self._button_style != ToolBar.BUTTON_STYLE['TextOnly'] and len(self._action.icon) > 0: if self._action.isCheckable(): icon = widgets.ToggleButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1)) icon.toggled = self._action.isChecked() else: icon = widgets.ImageButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1)) icon.capture(self._action.activate) if self._button_style != ToolBar.BUTTON_STYLE['IconOnly'] or len(self._action.icon) <= 0: if self._action.isCheckable(): text = widgets.ToggleButton(hexpand=0, text=self._action.text,offset=(1,1)) text.toggled = self._action.isChecked() else: text = widgets.Button(text=self._action.text) text.capture(self._action.activate) if self._button_style == ToolBar.BUTTON_STYLE['TextOnly'] or len(self._action.icon) <= 0: widget = text elif self._button_style == ToolBar.BUTTON_STYLE['TextUnderIcon']: widget = widgets.VBox() icon.position_technique = "center:top" text.position_technique = "center:bottom" widget.addChild(icon) widget.addChild(text) elif self._button_style == ToolBar.BUTTON_STYLE['TextBesideIcon']: widget = widgets.HBox() widget.addChild(icon) widget.addChild(text) else: widget = icon widget.position_technique = "left:center" widget.hexpand = 0 self._widget = widget self.addChild(self._widget)