view engine/core/view/camera.i @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents e3140f01749d
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/camera.h"
#include "view/rendererbase.h"
%}

%include "view/rendererbase.i"

namespace FIFE {
	typedef Point3D ScreenPoint;
	%template(ScreenPoint) PointType3D<int>;
	
	%apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances };
	class Camera: public IRendererContainer {
	public:
		~Camera();
		const std::string& getId() const;
		void setId(const std::string& id);
		void setTilt(double tilt);
		double getTilt() const;
		void setRotation(double rotation);
		double getRotation() const;
		void setZoom(double zoom);
		double getZoom() const;
		void setLocation(Location location);
		Location getLocation() const;
		Location& getLocationRef();
		void attach(Instance *instance);
		void detach();
		Instance* getAttached() const;
		void setViewPort(const Rect& viewport);
		const Rect& getViewPort() const;
		void setCellImageDimensions(unsigned int width, unsigned int height);
		Point getCellImageDimensions();
		ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords);
		ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
		void setEnabled(bool enabled);
		bool isEnabled();
		
		void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances);
		void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances);
		void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
		RendererBase* getRenderer(const std::string& name);
		void resetRenderers();
		
		void setLightingColor(float red, float green, float blue, float alpha);
		void resetLightingColor();
		std::vector<float> getLightingColor();

		void refresh();
	private:
		Camera();
	};
	%clear std::list<Instance*>& instances;
}

%clear InstanceLst& instances;