Mercurial > fife-parpg
view engine/core/video/sdl/renderbackendsdl.h @ 695:47d58c7a95d7
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
* Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory.
* Added the current working directory to the VFS in Engine::preInit in addition to the default drive root.
* Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Fri, 10 Jun 2011 23:36:14 -1000 |
parents | e3140f01749d |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H #define FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" namespace FIFE { class ScreenMode; /** The main class of the SDL-based renderer. * * @see RenderBackend */ class RenderBackendSDL : public RenderBackend { public: RenderBackendSDL(const SDL_Color& colorkey); virtual ~RenderBackendSDL(); const std::string& getName() const; void startFrame(); void endFrame(); void init(const std::string& driver); void clearBackBuffer(); void setLightingModel(unsigned int lighting); unsigned int getLightingModel() const; void enableLighting(); void disableLighting(); void setLighting(float red, float green, float blue, float alpha); void resetLighting(); void enableStencilTest(); void disableStencilTest(); void setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func); void resetStencilBuffer(uint8_t buffer); uint8_t getStencilRef() const; void enableAlphaTest(); void disableAlphaTest(); void setAlphaTest(float ref_alpha); void changeBlending(int scr, int dst); Image* createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon); Image* setScreenMode(const ScreenMode& mode); Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); Image* createImage(SDL_Surface* surface); bool putPixel(int x, int y, int r, int g, int b, int a = 255); void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255); void drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue); }; } #endif