Mercurial > fife-parpg
view engine/core/util/resource/resource.i @ 695:47d58c7a95d7
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
* Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory.
* Added the current working directory to the VFS in Engine::preInit in addition to the default drive root.
* Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Fri, 10 Jun 2011 23:36:14 -1000 |
parents | bb26a76458c6 |
children |
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/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "util/resource/resource.h" #include "util/resource/resource_ptr.h" #include "util/resource/resource_location.h" #include "util/resource/pool.h" %} namespace FIFE { enum ResourceLocationType { RES_TYPE_FILE = 0, RES_TYPE_IMAGE = 1 }; class ResourceLocation { public: ResourceLocation(const std::string& filename); virtual ~ResourceLocation() {}; const std::string& getFilename() const; virtual bool operator ==(const ResourceLocation& loc) const; virtual bool operator <(const ResourceLocation& loc) const; virtual ResourceLocation* clone() const; ResourceLocationType getType() const; }; class IReferenceCounted { virtual ~IReferenceCounted(); virtual void addRef() = 0; virtual void decRef() = 0; virtual unsigned int getRefCount() = 0; }; class IResource: public IReferenceCounted { public: virtual ~IResource() {}; virtual const ResourceLocation& getResourceLocation() = 0; virtual const std::string& getResourceFile() = 0; virtual void setResourceLocation(const ResourceLocation& location) = 0; virtual void setResourceFile(const std::string& filename) = 0; virtual int getPoolId() = 0; virtual void setPoolId(int poolid) = 0; virtual unsigned int getRefCount() = 0; }; %warnfilter(473) ResourceLoader; // filter out "returning a pointer or reference in a director method is not recommended" %feature("director") ResourceLoader; class ResourceLoader { public: virtual ~ResourceLoader() { }; virtual IResource* loadResource(const ResourceLocation& location) = 0; }; class ResourceSaver { public: virtual ~ResourceSaver() { }; virtual void save(const ResourceLocation& location, IResource* resource) = 0; virtual void save(const std::string& filename, IResource* resource) { save(ResourceLocation(filename), resource); } }; class Pool { public: static const int INVALID_ID = -1; virtual ~Pool(); virtual int addResourceFromFile(const std::string& filename); virtual int addResourceFromLocation(ResourceLocation* loc); virtual int getResourceCount(int status); virtual int purgeLoadedResources(); virtual void addResourceLoader(ResourceLoader* loader); virtual void clearResourceLoaders(); virtual void release(unsigned int index, bool dec = false); virtual IResource& get(unsigned int index, bool inc = false); virtual void printStatistics(); private: Pool(); }; class ResourcePtr { public: ResourcePtr(IResource* ptr = 0); ResourcePtr(Pool* pool,int index); ResourcePtr(const ResourcePtr& r); void release(); void load(); void unload(); }; }