view engine/core/util/resource/resource.i @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents bb26a76458c6
children
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/***************************************************************************
 *   Copyright (C) 2005-2010 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/
%module fife

%{
#include "util/resource/resource.h"
#include "util/resource/resource_ptr.h"
#include "util/resource/resource_location.h"
#include "util/resource/pool.h"
%}

namespace FIFE {

	enum ResourceLocationType {
		RES_TYPE_FILE = 0,
		RES_TYPE_IMAGE = 1
	};
	
	
	class ResourceLocation {
	public:
		ResourceLocation(const std::string& filename);
		virtual ~ResourceLocation() {};
		const std::string& getFilename() const;
		virtual bool operator ==(const ResourceLocation& loc) const;
		virtual bool operator <(const ResourceLocation& loc) const;
		virtual ResourceLocation* clone() const;
		
		ResourceLocationType getType() const;
	};


	class IReferenceCounted {
		virtual ~IReferenceCounted();
		virtual void addRef() = 0;
		virtual void decRef() = 0;
		virtual unsigned int getRefCount() = 0;
	};

	class IResource: public IReferenceCounted {
	public:
		virtual ~IResource() {};
		virtual const ResourceLocation& getResourceLocation() = 0;
		virtual const std::string& getResourceFile() = 0;
		virtual void setResourceLocation(const ResourceLocation& location) = 0;
		virtual void setResourceFile(const std::string& filename) = 0;
		virtual int getPoolId() = 0;
		virtual void setPoolId(int poolid) = 0;
		virtual unsigned int getRefCount() = 0;
	};

	%warnfilter(473) ResourceLoader; // filter out "returning a pointer or reference in a director method is not recommended"
	%feature("director") ResourceLoader;
	class ResourceLoader {
	public:
		virtual ~ResourceLoader() { };
		virtual IResource* loadResource(const ResourceLocation& location) = 0;
	};

	class ResourceSaver {
	public:
		virtual ~ResourceSaver() { };
		virtual void save(const ResourceLocation& location, IResource* resource) = 0;
		virtual void save(const std::string& filename, IResource* resource) { save(ResourceLocation(filename), resource); }
	};

	class Pool {
	public:
		static const int INVALID_ID = -1;
		virtual ~Pool();
		virtual int addResourceFromFile(const std::string& filename);
		virtual int addResourceFromLocation(ResourceLocation* loc);
		virtual int getResourceCount(int status);
		virtual int purgeLoadedResources();
		virtual void addResourceLoader(ResourceLoader* loader);
		virtual void clearResourceLoaders();
		virtual void release(unsigned int index, bool dec = false);
		virtual IResource& get(unsigned int index, bool inc = false);
		virtual void printStatistics();

	private:
		Pool();
	};

	class ResourcePtr {
	public:
		ResourcePtr(IResource* ptr = 0);
		ResourcePtr(Pool* pool,int index);
		ResourcePtr(const ResourcePtr& r);
		void release();
		void load();
		void unload();
	};
}