view engine/core/util/math/matrix.h @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents 07b1cf8e92b5
children
line wrap: on
line source

/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/
/***************************************************************************
 * Includes some heavy copying from mathgl-pp project                      *
 * (http://sourceforge.net/projects/mathgl-pp/)                            *
 ***************************************************************************/

#ifndef FIFE_UTIL_MATRIX_H
#define FIFE_UTIL_MATRIX_H

// Standard C++ library includes
#include <cassert>
#include <iostream>

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/fife_stdint.h"
#include "util/structures/point.h"

#include "fife_math.h"

namespace FIFE {


	/** Minimal matrix class to assist in view 3d calculations
	 */
	template <typename T>
	class Matrix {
		public:
			Matrix<T>() {}
			template <typename U> friend class Matrix;
			template <typename U> Matrix<T>(const Matrix<U>& mat) {
				memmove(m, mat.m, 16*sizeof(T));
			}
			~Matrix() {}

			/** Adjoint method inverse, constant time inversion implementation
			 */
			Matrix inverse() const {
				Matrix ret(adjoint());

				T determinant = m0*ret[0] + m1*ret[4] + m2*ret[8] + m3*ret[12];
				assert(determinant!=0 && "Singular matrix has no inverse");

				ret/=determinant;
				return ret;
			}

			/** Divide this matrix by a scalar
			 */
			inline Matrix& operator/= (T val) {
				for (register unsigned i = 0; i < 16; ++i)
					m[i] /= val;
				return *this;
			}

			/** Get the adjoint matrix
			 */
			Matrix adjoint() const {
				Matrix ret;

				ret[0] = cofactorm0();
				ret[1] = -cofactorm4();
				ret[2] = cofactorm8();
				ret[3] = -cofactorm12();

				ret[4] = -cofactorm1();
				ret[5] = cofactorm5();
				ret[6] = -cofactorm9();
				ret[7] = cofactorm13();

				ret[8] = cofactorm2();
				ret[9] = -cofactorm6();
				ret[10] = cofactorm10();
				ret[11] = -cofactorm14();

				ret[12] = -cofactorm3();
				ret[13] = cofactorm7();
				ret[14] = -cofactorm11();
				ret[15] = cofactorm15();

				return ret;
			}


			/** Make this a rotation matrix
			 */

			inline Matrix& loadRotate(T angle, T x, T y, T z) {
				register T magSqr = x*x + y*y + z*z;
				if (magSqr != 1.0) {
					register T mag = sqrt(magSqr);
					x/=mag;
					y/=mag;
					z/=mag;
				}
				T c = Math<T>::Cos(angle*Math<T>::pi()/180);
				T s = Math<T>::Sin(angle*Math<T>::pi()/180);
				m0 = x*x*(1-c)+c;
				m1 = y*x*(1-c)+z*s;
				m2 = z*x*(1-c)-y*s;
				m3 = 0;

				m4 = x*y*(1-c)-z*s;
				m5 = y*y*(1-c)+c;
				m6 = z*y*(1-c)+x*s;
				m7 = 0;

				m8 = x*z*(1-c)+y*s;
				m9 = y*z*(1-c)-x*s;
				m10 = z*z*(1-c)+c;
				m11 = 0;

				m12 = 0;
				m13 = 0;
				m14 = 0;
				m15 = 1;

				return *this;
			}

			/** Apply scale into this matrix
			 */
			inline Matrix& applyScale(T x, T y, T z) {
				static Matrix<T> temp;
				temp.loadScale(x,y,z);
				*this = temp.mult4by4(*this);
				return  *this;
			}

			/** Make this a scale matrix
			 */
			inline Matrix& loadScale(T x, T y, T z = 1) {
				m0 = x;
				m4 = 0;
				m8  = 0;
				m12 = 0;
				m1 = 0;
				m5 = y;
				m9  = 0;
				m13 = 0;
				m2 = 0;
				m6 = 0;
				m10 = z;
				m14 = 0;
				m3 = 0;
				m7 = 0;
				m11 = 0;
				m15 = 1;

				return *this;
			}

			/** Apply translation into this matrix
			 */
			inline Matrix& applyTranslate(T x, T y, T z) {
				static Matrix<T> temp;
				temp.loadTranslate(x,y,z);
				*this = temp.mult4by4(*this);
				return  *this;
			}

			/** Make this a translation matrix
			 */
			inline Matrix& loadTranslate( const T x, const T y, const T z) {
				m0 = 1;
				m4 = 0;
				m8  = 0;
				m12 = x;
				m1 = 0;
				m5 = 1;
				m9  = 0;
				m13 = y;
				m2 = 0;
				m6 = 0;
				m10 = 1;
				m14 = z;
				m3 = 0;
				m7 = 0;
				m11 = 0;
				m15 = 1;

				return *this;
			}

			/** Transform given point using this matrix
			 */
			inline PointType3D<T> operator* (const PointType3D<T>& vec) {
				return PointType3D<T> (
					vec.x * m0 + vec.y * m4 + vec.z * m8 + m12,
					vec.x * m1 + vec.y * m5 + vec.z * m9 + m13,
					vec.x * m2 + vec.y * m6 + vec.z * m10 + m14
				);
			}

			/** Direct access to the matrix elements, just remember they are in column major format!!
			 */
			inline T& operator[] (int ind) {
				assert(ind > -1 && ind < 16);
				return m[ind];
			}
			inline const T& operator[] (int ind) const {
				assert(ind > -1 && ind < 16);
				return m[ind];
			}

			/** Apply the matrix dot product to this matrix
			 */
			inline Matrix& mult3by3(const Matrix& mat) {
				Matrix temp(*this);
				m0 = temp.m0*mat.m0+temp.m4*mat.m1+temp.m8*mat.m2;
				m4 = temp.m0*mat.m4+temp.m4*mat.m5+temp.m8*mat.m6;
				m8 = temp.m0*mat.m8+temp.m4*mat.m9+temp.m8*mat.m10;

				m1 = temp.m1*mat.m0+temp.m5*mat.m1+temp.m9*mat.m2;
				m5 = temp.m1*mat.m4+temp.m5*mat.m5+temp.m9*mat.m6;
				m9 = temp.m1*mat.m8+temp.m5*mat.m9+temp.m9*mat.m10;

				m2 = temp.m2*mat.m0+temp.m6*mat.m1+temp.m10*mat.m2;
				m6 = temp.m2*mat.m4+temp.m6*mat.m5+temp.m10*mat.m6;
				m10 = temp.m2*mat.m8+temp.m6*mat.m9+temp.m10*mat.m10;

				m3 = temp.m3*mat.m0+temp.m7*mat.m1+temp.m11*mat.m2;
				m7 = temp.m3*mat.m4+temp.m7*mat.m5+temp.m11*mat.m6;
				m11 = temp.m3*mat.m8+temp.m7*mat.m9+temp.m11*mat.m10;
				return *this;
			}

			/** this->Rmult4by4(temp) == [temp] X [*this] **/
			/** also equal to temp->mult4by4(*this) **/
			inline Matrix<T>& Rmult4by4(const Matrix<T>& mat) {
				Matrix temp(*this);

				m0 = mat.m0*temp.m0+mat.m4*temp.m1+mat.m8*temp.m2+mat.m12*temp.m3;
				m4 = mat.m0*temp.m4+mat.m4*temp.m5+mat.m8*temp.m6+mat.m12*temp.m7;
				m8 = mat.m0*temp.m8+mat.m4*temp.m9+mat.m8*temp.m10+mat.m12*temp.m11;
				m12 = mat.m0*temp.m12+mat.m4*temp.m13+mat.m8*temp.m14+mat.m12*temp.m15;

				m1 =  mat.m1*temp.m0 + mat.m5*temp.m1  + mat.m9*temp.m2+mat.m13*temp.m3;
				m5 =  mat.m1*temp.m4 + mat.m5*temp.m5  + mat.m9*temp.m6+mat.m13*temp.m7;
				m9 =  mat.m1*temp.m8 + mat.m5*temp.m9  + mat.m9*temp.m10+mat.m13*temp.m11;
				m13 = mat.m1*temp.m12+ mat.m5*temp.m13 + mat.m9*temp.m14+mat.m13*temp.m15;

				m2 = mat.m2*temp.m0+mat.m6*temp.m1+mat.m10*temp.m2+mat.m14*temp.m3;
				m6 = mat.m2*temp.m4+mat.m6*temp.m5+mat.m10*temp.m6+mat.m14*temp.m7;
				m10 = mat.m2*temp.m8+mat.m6*temp.m9+mat.m10*temp.m10+mat.m14*temp.m11;
				m14 = mat.m2*temp.m12+mat.m6*temp.m13+mat.m10*temp.m14+mat.m14*temp.m15;

				m3 = mat.m3*temp.m0+mat.m7*temp.m1+mat.m11*temp.m2+mat.m15*temp.m3;
				m7 = mat.m3*temp.m4+mat.m7*temp.m5+mat.m11*temp.m6+mat.m15*temp.m7;
				m11 = mat.m3*temp.m8+mat.m7*temp.m9+mat.m11*temp.m10+mat.m15*temp.m11;
				m15 = mat.m3*temp.m12+mat.m7*temp.m13+mat.m11*temp.m14+mat.m15*temp.m15;
				return *this;
			}


			inline Matrix<T>& mult4by4(const Matrix<T>& mat) {
				Matrix temp(*this);

				m0 = temp.m0*mat.m0+temp.m4*mat.m1+temp.m8*mat.m2+temp.m12*mat.m3;
				m4 = temp.m0*mat.m4+temp.m4*mat.m5+temp.m8*mat.m6+temp.m12*mat.m7;
				m8 = temp.m0*mat.m8+temp.m4*mat.m9+temp.m8*mat.m10+temp.m12*mat.m11;
				m12 = temp.m0*mat.m12+temp.m4*mat.m13+temp.m8*mat.m14+temp.m12*mat.m15;

				m1 =  temp.m1*mat.m0 + temp.m5*mat.m1  + temp.m9*mat.m2+temp.m13*mat.m3;
				m5 =  temp.m1*mat.m4 + temp.m5*mat.m5  + temp.m9*mat.m6+temp.m13*mat.m7;
				m9 =  temp.m1*mat.m8 + temp.m5*mat.m9  + temp.m9*mat.m10+temp.m13*mat.m11;
				m13 = temp.m1*mat.m12+ temp.m5*mat.m13 + temp.m9*mat.m14+temp.m13*mat.m15;

				m2 = temp.m2*mat.m0+temp.m6*mat.m1+temp.m10*mat.m2+temp.m14*mat.m3;
				m6 = temp.m2*mat.m4+temp.m6*mat.m5+temp.m10*mat.m6+temp.m14*mat.m7;
				m10 = temp.m2*mat.m8+temp.m6*mat.m9+temp.m10*mat.m10+temp.m14*mat.m11;
				m14 = temp.m2*mat.m12+temp.m6*mat.m13+temp.m10*mat.m14+temp.m14*mat.m15;

				m3 = temp.m3*mat.m0+temp.m7*mat.m1+temp.m11*mat.m2+temp.m15*mat.m3;
				m7 = temp.m3*mat.m4+temp.m7*mat.m5+temp.m11*mat.m6+temp.m15*mat.m7;
				m11 = temp.m3*mat.m8+temp.m7*mat.m9+temp.m11*mat.m10+temp.m15*mat.m11;
				m15 = temp.m3*mat.m12+temp.m7*mat.m13+temp.m11*mat.m14+temp.m15*mat.m15;
				return *this;
			}

			Matrix& applyRotate(T angle, T x, T y, T z) {
				static Matrix<T> temp;
				temp.loadRotate(angle,x,y,z);
				*this = temp.mult4by4(*this);
				return  *this;
			}


		private:
#define cofactor_maker(f1,mj1,mi1, f2,mj2,mi2, f3,mj3,mi3) \
		f1*(mj1*mi1-mj2*mi3) + f2*(mj2*mi2-mj3*mi1) + f3*(mj3*mi3-mj1*mi2)

			inline T cofactorm0() const {
				return cofactor_maker(m5,m10,m15, m6,m11,m13, m7,m9,m14);
			}
			inline T cofactorm1() const {
				return cofactor_maker(m6,m11,m12, m7,m8,m14, m4,m10,m15);
			}
			inline T cofactorm2() const {
				return cofactor_maker(m7,m8,m13, m4,m9,m15, m5,m11,m12);
			}
			inline T cofactorm3() const {
				return cofactor_maker(m4,m9,m14, m5,m10,m12, m6,m8,m13);
			}
			inline T cofactorm4() const {
				return cofactor_maker(m9,m14,m3, m10,m15,m1, m11,m13,m2);
			}
			inline T cofactorm5() const {
				return cofactor_maker(m10,m15,m0, m11,m12,m2, m8,m14,m3);
			}
			inline T cofactorm6() const {
				return cofactor_maker(m11,m12,m1, m8,m13,m3, m9,m15,m0);
			}
			inline T cofactorm7() const {
				return cofactor_maker(m8,m13,m2, m9,m14,m0, m10,m12,m1);
			}
			inline T cofactorm8() const {
				return cofactor_maker(m13,m2,m7, m14,m3,m5, m15,m1,m6);
			}
			inline T cofactorm9() const {
				return cofactor_maker(m14,m13,m4, m15,m0,m6, m12,m2,m7);
			}
			inline T cofactorm10() const {
				return cofactor_maker(m15,m0,m5, m12,m1,m7, m13,m3,m4);
			}
			inline T cofactorm11() const {
				return cofactor_maker(m12,m1,m6, m13,m2,m4, m14,m0,m5);
			}
			inline T cofactorm12() const {
				return cofactor_maker(m1,m6,m11, m2,m7,m9, m3,m5,m10);
			}
			inline T cofactorm13() const {
				return cofactor_maker(m2,m7,m8, m3,m4,m10, m10,m6,m11);
			}
			inline T cofactorm14() const {
				return cofactor_maker(m3,m4,m9, m0,m5,m11, m1,m7,m8);
			}
			inline T cofactorm15() const {
				return cofactor_maker(m0,m5,m10, m1,m6,m8, m2,m4,m9);
			}

			union {
				T m[16];
				struct {
					T m0,m1,m2,m3,m4,m5,m6,m7,m8,m9,m10,m11,m12,m13,m14,m15;
				};
			};
	};

	typedef Matrix<double> DoubleMatrix;
	typedef Matrix<int> IntMatrix;

	/** Print coords of the Matrix to a stream
	 */
	template<typename T>
	std::ostream& operator<<(std::ostream& os, const Matrix<T>& m) {

		return os << "\n|" << m[0] << "," << m[4] << "," << m[8] << ","  << m[12] << "|\n" << \
		               "|" << m[1] << "," << m[5] << "," << m[9] << ","  << m[13] << "|\n" << \
		               "|" << m[2] << "," << m[6] << "," << m[10] << "," << m[14] << "|\n" << \
		               "|" << m[3] << "," << m[7] << "," << m[11] << "," << m[15] << "|\n";
	}


}

#endif