view engine/core/util/base/singleton.h @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_SINGLETON_H
#define FIFE_SINGLETON_H

#define SINGLEFRIEND(classname) friend class FIFE::StaticSingleton<classname>; classname(); virtual ~classname();

// Standard C++ library includes
#include <cassert>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "fifeclass.h"

namespace FIFE {

	/** The "classic" Singleton.
	 *
	 * @see DynamicSingleton
	 */
	template <typename T> class StaticSingleton: public FifeClass {
		public:

			static T* instance() {
				static T inst;
				return &inst;
			}

		protected:

			StaticSingleton(): FifeClass() {
			}

			virtual ~StaticSingleton() {
			}

		private:
			StaticSingleton(const StaticSingleton<T>&): FifeClass() {}
			StaticSingleton<T>& operator=(const StaticSingleton<T>&) {
				return this;
			}

	};

	/** Another Singleton.
	 *
	 * This implementations needs to be created and destroyed explicitly.
	 * That way the order of construction and destruction is well defined, so we don't
	 * get those nasty static initialization/destruction order problems.
	 *
	 * Engine will create all standard FIFE Singletons when created (just call Engine::instance())
	 * and destroy them on exit.
	 *
	 * Maybe we'll change this one day to use one of those funny NiftyCounter implementations.
	 *
	 * @see StaticSingleton
	 * @see Engine
	 */
	template <typename T> class DynamicSingleton: public FifeClass {
		public:
			static T* instance() {
				assert(m_instance);
				return m_instance;
			}

			DynamicSingleton(): FifeClass() {
				assert(!m_instance);
				m_instance = static_cast<T*>(this);
			}

			virtual ~DynamicSingleton() {
				m_instance = 0;
			}

		private:
			static T* m_instance;

			DynamicSingleton(const DynamicSingleton<T>&): FifeClass() {};
			DynamicSingleton<T&> operator=(const DynamicSingleton<T>&) {};

	};

	template <typename T> T* DynamicSingleton<T>::m_instance = 0;

}//FIFE

#endif