view demos/rpg/maps/level1.xml @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents cb7ec12214a9
children
line wrap: on
line source

<?xml version="1.0" encoding="ascii"?>
<map id="level1" format="1.0">
	<import file="../objects/ground/grass/01/object.xml"></import>
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	</layer>
	<layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
		<instances>
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	</layer>
	<layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
		<instances>
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	</layer>
	<camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0">
	</camera>
</map>