Mercurial > fife-parpg
view demos/rpg/maps/allobjects.xml @ 695:47d58c7a95d7
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
* Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory.
* Added the current working directory to the VFS in Engine::preInit in addition to the default drive root.
* Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Fri, 10 Jun 2011 23:36:14 -1000 |
parents | f85762e634c5 |
children |
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<?xml version='1.0' encoding='UTF-8'?> <Settings> <Module name="models"> <Setting name="Player" type="dict"> file : objects/actors/player/warrior/object.xml ; model : goldstack </Setting> <Setting name="GoldStack" type="dict"> file : objects/items/goldstack/object.xml ; model : goldstack </Setting> <Setting name="Quiller" type="dict"> file : objects/actors/player/warrior/object.xml ; model : warrior </Setting> <Setting name="TempleEntrance" type="dict"> file : objects/ground/temple_entrance/object.xml ; model : temple_entrance </Setting> </Module> <Module name="objects"> <Setting name="goldstack" type="dict"> type : GOLD ; modelname : GoldStack ; value : 5000 </Setting> <Setting name="templeportal" type="dict"> type : PORTAL ; modelname : TempleEntrance ; dest : town </Setting> <Setting name="quiller" type="dict"> type : QUESTGIVER ; modelname : Quiller </Setting> <Setting name="signenemy1" type="dict"> type : ENEMY ; modelname : Quiller </Setting> </Module> </Settings>