Mercurial > fife-parpg
view engine/core/view/visual.i @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 90005975cdbb |
children | ab41334e8a57 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/visual.h" %} namespace FIFE { class Visual2DGfx { public: virtual ~Visual2DGfx(); void setTransparency(uint8_t transparency); unsigned int getTransparency(); void setVisible(bool visible); unsigned int isVisible(); private: Visual2DGfx(); }; %apply std::vector<int> &OUTPUT { std::vector<int>& angles }; class ObjectVisual: public Visual2DGfx { public: static ObjectVisual* create(Object* object); virtual ~ObjectVisual(); void addStaticImage(unsigned int angle, int image_index); int getStaticImageIndexByAngle(int angle); int getClosestMatchingAngle(int angle); void getStaticImageAngles(std::vector<int>& angles); private: ObjectVisual(); }; %template(get2dGfxVisual) Object::getVisual<ObjectVisual>; %clear std::vector<int> angles; class InstanceVisual: public Visual2DGfx { public: static InstanceVisual* create(Instance* instance); virtual ~InstanceVisual(); void setStackPosition(int stackposition); int getStackPosition(); private: InstanceVisual(); }; %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>; class ActionVisual: public Visual2DGfx { public: static ActionVisual* create(Action* action); virtual ~ActionVisual(); void addAnimation(unsigned int angle, int animation_index); int getAnimationIndexByAngle(int angle); private: ActionVisual(); }; %template(get2dGfxVisual) Action::getVisual<ActionVisual>; }