Mercurial > fife-parpg
annotate engine/core/view/visual.i @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 90005975cdbb |
children | ab41334e8a57 |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "view/visual.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 class Visual2DGfx { |
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29 public: |
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30 virtual ~Visual2DGfx(); |
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31 void setTransparency(uint8_t transparency); |
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32 unsigned int getTransparency(); |
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33 void setVisible(bool visible); |
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34 unsigned int isVisible(); |
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35 private: |
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36 Visual2DGfx(); |
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37 }; |
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38 |
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39 %apply std::vector<int> &OUTPUT { std::vector<int>& angles }; |
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40 class ObjectVisual: public Visual2DGfx { |
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41 public: |
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42 static ObjectVisual* create(Object* object); |
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43 virtual ~ObjectVisual(); |
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44 void addStaticImage(unsigned int angle, int image_index); |
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45 int getStaticImageIndexByAngle(int angle); |
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46 int getClosestMatchingAngle(int angle); |
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47 void getStaticImageAngles(std::vector<int>& angles); |
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48 private: |
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49 ObjectVisual(); |
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50 }; |
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51 %template(get2dGfxVisual) Object::getVisual<ObjectVisual>; |
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52 %clear std::vector<int> angles; |
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53 |
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54 class InstanceVisual: public Visual2DGfx { |
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55 public: |
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56 static InstanceVisual* create(Instance* instance); |
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57 virtual ~InstanceVisual(); |
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58 void setStackPosition(int stackposition); |
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59 int getStackPosition(); |
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60 private: |
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61 InstanceVisual(); |
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62 }; |
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63 %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>; |
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64 |
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65 class ActionVisual: public Visual2DGfx { |
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66 public: |
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67 static ActionVisual* create(Action* action); |
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68 virtual ~ActionVisual(); |
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69 void addAnimation(unsigned int angle, int animation_index); |
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70 int getAnimationIndexByAngle(int angle); |
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71 private: |
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72 ActionVisual(); |
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73 }; |
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74 %template(get2dGfxVisual) Action::getVisual<ActionVisual>; |
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75 } |