Mercurial > fife-parpg
view engine/core/view/rendererbase.i @ 556:1d60e0223117
Added a check when a new entry is added to the settings.
If get returns None, it is assumed the entry is not presenta in the current settings file, thus the default is copied and the check is repeated.
If it is still not found a warning is printed.
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 18 Jun 2010 08:51:05 +0000 |
parents | 90005975cdbb |
children | e3140f01749d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/rendererbase.h" %} namespace FIFE { class Camera; class Layer; class Instance; class Map; class RendererBase { public: RendererBase(); virtual ~RendererBase(); virtual std::string getName() = 0; int getPipelinePosition() { return m_position; } void setPipelinePosition(int position); void setEnabled(bool enabled); bool isEnabled(); void addActiveLayer(Layer* layer); void removeActiveLayer(Layer* layer); void clearActiveLayers(); void activateAllLayers(Map* map); }; class IRendererContainer { public: virtual ~IRendererContainer() {} virtual RendererBase* getRenderer(const std::string& renderername) = 0; }; }